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Sick of Magic Missile
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<blockquote data-quote="RangerWickett" data-source="post: 2615921" data-attributes="member: 63"><p>You can't really fix the problem without taking away the spell. Would that piss off your players?</p><p></p><p>What if you said this: Instead of having magic missile as a spell, every arcane spellcaster gets an automatic 'arcane blast' attack. It's a ranged touch attack, range increment 30 ft., and does 1d6 damage. You can sacrifice spell levels (either prepared or spontaneous) to increase the damage, but it can never do more dice than your character level.</p><p></p><p>And, depending on the spell selection of the character, give the attack some extra options. So a fire-heavy mage could make his attack set things on fire. A necromancer could make anyone he kills with it rise as a zombie for a few rounds. An illusionist could cause any illusions he's controlling to explode with arcane energy, hurting people around them but cancelling the spell.</p><p></p><p>The benefit is that, hey, the spellcaster is always armed. They don't need to have any spell slots left. They just mutter some words, point, and shoot. They even get to decide how powerful it is. But it's not unerring like magic missile. That should be more flavorful, right?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2615921, member: 63"] You can't really fix the problem without taking away the spell. Would that piss off your players? What if you said this: Instead of having magic missile as a spell, every arcane spellcaster gets an automatic 'arcane blast' attack. It's a ranged touch attack, range increment 30 ft., and does 1d6 damage. You can sacrifice spell levels (either prepared or spontaneous) to increase the damage, but it can never do more dice than your character level. And, depending on the spell selection of the character, give the attack some extra options. So a fire-heavy mage could make his attack set things on fire. A necromancer could make anyone he kills with it rise as a zombie for a few rounds. An illusionist could cause any illusions he's controlling to explode with arcane energy, hurting people around them but cancelling the spell. The benefit is that, hey, the spellcaster is always armed. They don't need to have any spell slots left. They just mutter some words, point, and shoot. They even get to decide how powerful it is. But it's not unerring like magic missile. That should be more flavorful, right? [/QUOTE]
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