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Sick of Magic Missile
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<blockquote data-quote="ForceUser" data-source="post: 2620457" data-attributes="member: 2785"><p>The spells that you mention are all low level. Why should a 2nd-level spell like hold person be especially effective after 5th level? Why should a 1st-level spell impart a +7 bonus to AC? Why should a mere 3rd-level spell allow spellcasters to cast two spells per round? In the 3E paradigm, metamagic feats must be made to have value. If you're unsatisfied with hold person as a 2nd-level spell, take the Heighten Spell feat and cast it as a 4th-level spell. If you're unsatisfied with being limited to one spell per round, then Quicken Spell will have value for you. I don't have a problem with the fact that certain low-level spells have been reduced in effectiveness--low-level spells should not be as desirable to cast as higher-level spells once your PC reaches certain level thresholds. </p><p></p><p>I happen to agree with most of the 3.5 nerfs. I feel they were warranted. If you want lower level spells to be more effective, modify them with metamagic feats; that's what they're for. Not surprisingly, the usefulness of a metamagic feat tends to be inversely proportional to the level of a spell; Quicken Spell has great value when applied to 1st- and 2nd- level spells, but no value at all to 6th-level spells and above. You cannot apply the most powerful metamagics, such as extra damage, higher save DCs, and extra spells per round, at low character levels by design. It's a design decision I agree with. Quicken Spell was nearly useless while 3.0 haste existed. It had to be changed to give the feat merit; that spell and several others were way too good for the levels at which PCs achieved them.</p><p></p><p>MM isn’t horribly broken, but it certainly makes other more balanced 1st-level attack spells useless in comparison. That’s why I’m sick of it. If spellcasters still use MM constantly in double digit levels, it’s probably too good as a 1st-level spell. That’s why I want to slaughter the sacred cow.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2620457, member: 2785"] The spells that you mention are all low level. Why should a 2nd-level spell like hold person be especially effective after 5th level? Why should a 1st-level spell impart a +7 bonus to AC? Why should a mere 3rd-level spell allow spellcasters to cast two spells per round? In the 3E paradigm, metamagic feats must be made to have value. If you're unsatisfied with hold person as a 2nd-level spell, take the Heighten Spell feat and cast it as a 4th-level spell. If you're unsatisfied with being limited to one spell per round, then Quicken Spell will have value for you. I don't have a problem with the fact that certain low-level spells have been reduced in effectiveness--low-level spells should not be as desirable to cast as higher-level spells once your PC reaches certain level thresholds. I happen to agree with most of the 3.5 nerfs. I feel they were warranted. If you want lower level spells to be more effective, modify them with metamagic feats; that's what they're for. Not surprisingly, the usefulness of a metamagic feat tends to be inversely proportional to the level of a spell; Quicken Spell has great value when applied to 1st- and 2nd- level spells, but no value at all to 6th-level spells and above. You cannot apply the most powerful metamagics, such as extra damage, higher save DCs, and extra spells per round, at low character levels by design. It's a design decision I agree with. Quicken Spell was nearly useless while 3.0 haste existed. It had to be changed to give the feat merit; that spell and several others were way too good for the levels at which PCs achieved them. MM isn’t horribly broken, but it certainly makes other more balanced 1st-level attack spells useless in comparison. That’s why I’m sick of it. If spellcasters still use MM constantly in double digit levels, it’s probably too good as a 1st-level spell. That’s why I want to slaughter the sacred cow. [/QUOTE]
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