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Sick of Magic Missile
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2622383" data-attributes="member: 19675"><p>How do I deal with Magic Missile as a DM? Well I NEVER nerf it.</p><p></p><p>Instead, I either:</p><p></p><p>1) COMPLETELY control which spells are available in the game. You may start off with it or you may not -either determined randomly or I put serious thought into how the player described his magical tutelage and give you a list to pick from. And finding new spells is just like finding treasure- you never know what you're going to get.</p><p></p><p>or</p><p></p><p>2) All spells are freely available and NPCs are just as likely to use the spell as anyone else. Imagine the surprise a high-level party has when their Globe of Invulnerability gets dropped and the BBEG's students all launch Magic Missile at them...</p><p></p><p>How do I deal with Magic Missile as a player?</p><p></p><p>I almost never use Magic Missile (or Sleep, for that matter)- unlike my buddy who ALWAYS picks those two spells. At low levels, I find spells like the Orb spells, Burning Hands, Spider Climb, Shocking Grasp, Color Spray, Chill Touch, Grease, and True Strike to be more interesting.</p><p></p><p>In fact, the last campaign in which we were both running PCs, his mage had those 2 spells, as well as Acid Arrow, and my diviner did not. Now, my character concept was going in a particular direction, but saw the need for increased arcane firepower for the good of the party. Well, my bud's PC took the old saw about mages guarding their spellbooks jealously seriously and wouldn't share, so even when I WANTED to play those spells, I couldn't. Oh well!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2622383, member: 19675"] How do I deal with Magic Missile as a DM? Well I NEVER nerf it. Instead, I either: 1) COMPLETELY control which spells are available in the game. You may start off with it or you may not -either determined randomly or I put serious thought into how the player described his magical tutelage and give you a list to pick from. And finding new spells is just like finding treasure- you never know what you're going to get. or 2) All spells are freely available and NPCs are just as likely to use the spell as anyone else. Imagine the surprise a high-level party has when their Globe of Invulnerability gets dropped and the BBEG's students all launch Magic Missile at them... How do I deal with Magic Missile as a player? I almost never use Magic Missile (or Sleep, for that matter)- unlike my buddy who ALWAYS picks those two spells. At low levels, I find spells like the Orb spells, Burning Hands, Spider Climb, Shocking Grasp, Color Spray, Chill Touch, Grease, and True Strike to be more interesting. In fact, the last campaign in which we were both running PCs, his mage had those 2 spells, as well as Acid Arrow, and my diviner did not. Now, my character concept was going in a particular direction, but saw the need for increased arcane firepower for the good of the party. Well, my bud's PC took the old saw about mages guarding their spellbooks jealously seriously and wouldn't share, so even when I WANTED to play those spells, I couldn't. Oh well! [/QUOTE]
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