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<blockquote data-quote="Napftor" data-source="post: 1617329" data-attributes="member: 617"><p>Do you and the player in question have time to meet one-on-one to play a mini-session? If so, this is my knee-jerk response. Unfortunately, if none of the other players are interested in similar sessions, repeated mini-adventures for the rogue may place him farther away from the rest of the party's XP average, thus unbalancing future encounters. Of course, you can mediate this situation by throwing a few negative level-inflicting creatures at the rogue. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Another alternative may be for the rogue character to have separate adventures and then rejoin the party at a later time. When the main group plays, have this player play another character. Perhaps he is a friend of the rogue's and is looking for him for whatever reason. The party members might be worried as to the rogue's situation or they might just tell the new character that "he'll turn up sooner or later." Once the rogue character has had his fill of side treks, the player's temp PC can deliver a message (or whatever he was up to that he was looking for the rogue) and then split; leaving your party as one happy family again...maybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can't blame the player for wanting to have some extra personalized screen time, but you may have to say "no" if things cannot be easily worked out. It makes the job harder on you as the DM to run side treks. Not because you don't want to, but because it creates too many in-game problems.</p></blockquote><p></p>
[QUOTE="Napftor, post: 1617329, member: 617"] Do you and the player in question have time to meet one-on-one to play a mini-session? If so, this is my knee-jerk response. Unfortunately, if none of the other players are interested in similar sessions, repeated mini-adventures for the rogue may place him farther away from the rest of the party's XP average, thus unbalancing future encounters. Of course, you can mediate this situation by throwing a few negative level-inflicting creatures at the rogue. :] Another alternative may be for the rogue character to have separate adventures and then rejoin the party at a later time. When the main group plays, have this player play another character. Perhaps he is a friend of the rogue's and is looking for him for whatever reason. The party members might be worried as to the rogue's situation or they might just tell the new character that "he'll turn up sooner or later." Once the rogue character has had his fill of side treks, the player's temp PC can deliver a message (or whatever he was up to that he was looking for the rogue) and then split; leaving your party as one happy family again...maybe. :) You can't blame the player for wanting to have some extra personalized screen time, but you may have to say "no" if things cannot be easily worked out. It makes the job harder on you as the DM to run side treks. Not because you don't want to, but because it creates too many in-game problems. [/QUOTE]
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