Tinker Gnome
Adventurer
Hehe, how often do you do side quests? This is more a question for DMs really, but players can chime in too. I find that side quests can help break up long journeys and make them seem more exciting. One thing about side quusets for me is that they are not always there to pick up again. One I plant to do is the following.
The Lost Gnome
The PCs have an NPC Gnome who they like to keep around as their supply guy. He is good for this because he a what is basically a nonmagical bag of holding that never runs out of room. They have seen him pull tons of his weird gadgets and various other things out of it. Well, one day they wake up and find just his pack. If they choose to investiaget further they will find that they can all fit in the pack and when they go in they enter a weird plane full of strange clockwork monsters, animals, plants and Abberations. They will find lots of cool nonmagical inventions that will help them. Where they will eventually rescue the Gnome from his imprisonment by some abberations. If they choose not to investigate then the Gnome will reappear in a week in a grumpy mood.
So, how have YOU used side quests in your game?
The Lost Gnome
The PCs have an NPC Gnome who they like to keep around as their supply guy. He is good for this because he a what is basically a nonmagical bag of holding that never runs out of room. They have seen him pull tons of his weird gadgets and various other things out of it. Well, one day they wake up and find just his pack. If they choose to investiaget further they will find that they can all fit in the pack and when they go in they enter a weird plane full of strange clockwork monsters, animals, plants and Abberations. They will find lots of cool nonmagical inventions that will help them. Where they will eventually rescue the Gnome from his imprisonment by some abberations. If they choose not to investigate then the Gnome will reappear in a week in a grumpy mood.
So, how have YOU used side quests in your game?