Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Side Quests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tinker Gnome" data-source="post: 1809677" data-attributes="member: 15608"><p>Hehe, how often do you do side quests? This is more a question for DMs really, but players can chime in too. I find that side quests can help break up long journeys and make them seem more exciting. One thing about side quusets for me is that they are not always there to pick up again. One I plant to do is the following.</p><p></p><p><strong>The Lost Gnome</strong></p><p></p><p>The PCs have an NPC Gnome who they like to keep around as their supply guy. He is good for this because he a what is basically a nonmagical bag of holding that never runs out of room. They have seen him pull tons of his weird gadgets and various other things out of it. Well, one day they wake up and find just his pack. If they choose to investiaget further they will find that they can all fit in the pack and when they go in they enter a weird plane full of strange clockwork monsters, animals, plants and Abberations. They will find lots of cool nonmagical inventions that will help them. Where they will eventually rescue the Gnome from his imprisonment by some abberations. If they choose not to investigate then the Gnome will reappear in a week in a grumpy mood. </p><p></p><p>So, how have YOU used side quests in your game?</p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 1809677, member: 15608"] Hehe, how often do you do side quests? This is more a question for DMs really, but players can chime in too. I find that side quests can help break up long journeys and make them seem more exciting. One thing about side quusets for me is that they are not always there to pick up again. One I plant to do is the following. [B]The Lost Gnome[/B] The PCs have an NPC Gnome who they like to keep around as their supply guy. He is good for this because he a what is basically a nonmagical bag of holding that never runs out of room. They have seen him pull tons of his weird gadgets and various other things out of it. Well, one day they wake up and find just his pack. If they choose to investiaget further they will find that they can all fit in the pack and when they go in they enter a weird plane full of strange clockwork monsters, animals, plants and Abberations. They will find lots of cool nonmagical inventions that will help them. Where they will eventually rescue the Gnome from his imprisonment by some abberations. If they choose not to investigate then the Gnome will reappear in a week in a grumpy mood. So, how have YOU used side quests in your game? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Side Quests
Top