Olgar Shiverstone
Legend
So it looks like I'll be a few players short for this weekend's game, so I'm considering running a side trek adventure instead of the main campaign arc (which is City of the Spider Queen).
At the end of the last session, the PCs -- who are deep in the Underdark, wandering about after a moderately successful assault on a drow outpost -- had just rescued a group of deep gnomes from a maur (an underdark giant), and been escorted to the secret svirfneblin settlement where they could rest.
I'm looking for ideas/sources for a one session (5-6 hour) adventure that would involve helping the gnomes out of some predicament. The PCs will get some information that will help them with the overall campaign, but I'm looking for some sort of task/side trek that will occupy the three members of the party who will be present (a gnome sorcerer, halfling bard, and halfling ranger/rogue, avaerage level 10). It should start and end in the gnome village (so we can pick up for the next session there with the full party). Mix of roleplay/investigation/exploration preferred with a combat encounter or two (but not too much, due to party composition).
Gnome backstory: the svirfneblin escaped the sack of Blingdenstone through a one-way portal, and found an out-of-the-way place to hole up and hide from the local denizens (drow, duergar, cloakers, the occasional maur, a group of marauding ogres, and a rumored dracolisk). They're living off of a nearby cave that hosts fungi and deep rothe, but the tribe is down to 30 members and dwindling, having had several members captured by ogres recently (and the party can't rescue the prisoners, since the PCs witnessed the prisoners getting eaten during a previous session).
Dazzle me with your brilliance and creativity, EN World!
At the end of the last session, the PCs -- who are deep in the Underdark, wandering about after a moderately successful assault on a drow outpost -- had just rescued a group of deep gnomes from a maur (an underdark giant), and been escorted to the secret svirfneblin settlement where they could rest.
I'm looking for ideas/sources for a one session (5-6 hour) adventure that would involve helping the gnomes out of some predicament. The PCs will get some information that will help them with the overall campaign, but I'm looking for some sort of task/side trek that will occupy the three members of the party who will be present (a gnome sorcerer, halfling bard, and halfling ranger/rogue, avaerage level 10). It should start and end in the gnome village (so we can pick up for the next session there with the full party). Mix of roleplay/investigation/exploration preferred with a combat encounter or two (but not too much, due to party composition).
Gnome backstory: the svirfneblin escaped the sack of Blingdenstone through a one-way portal, and found an out-of-the-way place to hole up and hide from the local denizens (drow, duergar, cloakers, the occasional maur, a group of marauding ogres, and a rumored dracolisk). They're living off of a nearby cave that hosts fungi and deep rothe, but the tribe is down to 30 members and dwindling, having had several members captured by ogres recently (and the party can't rescue the prisoners, since the PCs witnessed the prisoners getting eaten during a previous session).
Dazzle me with your brilliance and creativity, EN World!