Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sidekick PCs (or, mixed-level groups)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 4443258" data-attributes="member: 12377"><p>This is a mechanic for having playable groups of PCs with VERY different levels. (Shamelessly stolen from <em>City of Heroes</em>.) Please let me know what you think!</p><p></p><p> -- 77IM</p><p></p><p></p><p></p><p><strong><u>Overview</u></strong></p><ol> <li data-xf-list-type="ol">If your character's level is much lower than the rest of the party, you get a bonus to hit points, attacks, defenses, and skills, so that you can still participate meaningfully.</li> <li data-xf-list-type="ol">But you don't get any bonus abilities, powers, feats, or magic items, so you're still not as good as someone who earned their levels.</li> </ol><p></p><p><strong><u>Sidekick PCs</u></strong></p><p>If the party members are all within 1-2 levels of each other, no sidekicking is needed. But if some of the PCs are way lower level, they become "sidekicks" of the higher level characters.</p><p></p><p>Your ''sidekick level'' is always equal to the lowest-level non-sidekick PC in the group.</p><p></p><p><strong>Traits Calculated Using Your Sidekick Level:</strong></p><ul> <li data-xf-list-type="ul">Hit Points</li> <li data-xf-list-type="ul">Attack Bonus</li> <li data-xf-list-type="ul">Skill Bonus</li> <li data-xf-list-type="ul">Defenses</li> <li data-xf-list-type="ul">Any feature or power that gets better with level (for example, rogue's Sneak Attack gains more damage at 11th level)</li> </ul><p></p><p><strong>Traits Calculated Using Your Real Actual Level:</strong></p><ul> <li data-xf-list-type="ul">Ability Scores</li> <li data-xf-list-type="ul">Number and selection of powers</li> <li data-xf-list-type="ul">Number and selection of feats</li> <li data-xf-list-type="ul">Paragon path features and Epic destiny features (you don't get these at all until the appropriate level)</li> <li data-xf-list-type="ul">Equipment and magical items (you don't get free magic items just for being a sidekick, but you can beg for them)</li> </ul><p></p><p><strong>XP Increase (Optional)</strong></p><p>If the reason you are a sidekick is because you have started a new character, then so long as you are sidekicked you earn double XP. This allows you to catch up with the rest of the group in a reasonable amount of time. (This rule is optional and may not be appropriate for all groups.)</p><p></p><p><strong><u>When to Use the Sidekick Rules</u></strong></p><ol> <li data-xf-list-type="ol">Starting a new character at 1st level makes it a lot easier to learn the game. Especially at high levels; having to suddenly learn how 15 levels' worth of powers and magic items work is kind of tricky. Increasing numeric quantities (attack bonus, HP, etc.) does not make the game any more complicated for the new character.</li> <li data-xf-list-type="ol">Giving out free levels and magic items might make players who worked hard (and risked their characters' lives) to earn their levels feel cheated. The sidekicked character is still clearly weaker than the normal characters (due to having fewer powers, worse powers, and not as many bonuses from ability scores and magic items and feats) and still needs to earn XP to be as cool as the normal characters.</li> <li data-xf-list-type="ol">If a low-level character is temporarily joining the group, for role-playing reasons you may want them to still seem lower level. But, you want their bonuses to be high enough for them to contribute, and their defenses good enough for them to not require babysitting. A sidekicked character retains the low-level feel of having few powers and items.</li> </ol></blockquote><p></p>
[QUOTE="77IM, post: 4443258, member: 12377"] This is a mechanic for having playable groups of PCs with VERY different levels. (Shamelessly stolen from [i]City of Heroes[/i].) Please let me know what you think! -- 77IM [b][u]Overview[/u][/b] [list=1][*]If your character's level is much lower than the rest of the party, you get a bonus to hit points, attacks, defenses, and skills, so that you can still participate meaningfully. [*]But you don't get any bonus abilities, powers, feats, or magic items, so you're still not as good as someone who earned their levels.[/list] [b][u]Sidekick PCs[/u][/b] If the party members are all within 1-2 levels of each other, no sidekicking is needed. But if some of the PCs are way lower level, they become "sidekicks" of the higher level characters. Your ''sidekick level'' is always equal to the lowest-level non-sidekick PC in the group. [b]Traits Calculated Using Your Sidekick Level:[/b] [list][*]Hit Points [*]Attack Bonus [*]Skill Bonus [*]Defenses [*]Any feature or power that gets better with level (for example, rogue's Sneak Attack gains more damage at 11th level)[/list] [b]Traits Calculated Using Your Real Actual Level:[/b] [list][*]Ability Scores [*]Number and selection of powers [*]Number and selection of feats [*]Paragon path features and Epic destiny features (you don't get these at all until the appropriate level) [*]Equipment and magical items (you don't get free magic items just for being a sidekick, but you can beg for them)[/list] [b]XP Increase (Optional)[/b] If the reason you are a sidekick is because you have started a new character, then so long as you are sidekicked you earn double XP. This allows you to catch up with the rest of the group in a reasonable amount of time. (This rule is optional and may not be appropriate for all groups.) [b][u]When to Use the Sidekick Rules[/u][/b] [list=1][*]Starting a new character at 1st level makes it a lot easier to learn the game. Especially at high levels; having to suddenly learn how 15 levels' worth of powers and magic items work is kind of tricky. Increasing numeric quantities (attack bonus, HP, etc.) does not make the game any more complicated for the new character. [*]Giving out free levels and magic items might make players who worked hard (and risked their characters' lives) to earn their levels feel cheated. The sidekicked character is still clearly weaker than the normal characters (due to having fewer powers, worse powers, and not as many bonuses from ability scores and magic items and feats) and still needs to earn XP to be as cool as the normal characters. [*]If a low-level character is temporarily joining the group, for role-playing reasons you may want them to still seem lower level. But, you want their bonuses to be high enough for them to contribute, and their defenses good enough for them to not require babysitting. A sidekicked character retains the low-level feel of having few powers and items.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sidekick PCs (or, mixed-level groups)
Top