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Sidekicks: Need Suggestions for my PC
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<blockquote data-quote="timbannock" data-source="post: 5042025" data-attributes="member: 17913"><p>Here's an idea:</p><p></p><p>Leadership is a ways off, right? So why not have a sidekick that can literally do nothing for you other than talk. Can't fight, can't scout for you, nothing. But also can't get killed, can't be indisposed while you're character is active (otherwise, it's just a disadvantage waiting to happen, right?).</p><p></p><p>So, pick a Mimir. You can figure out what they are based on reading up on the video game Planescape: Torment or by going to <a href="http://www.mimir.net/main.shtml" target="_blank">Mimir.NET</a>. Simply put, it's a floating skull that talks, but can otherwise do nothing. Rule that it goes "dormant" or simply "ceases to exist" if your character is unconscious or dead, and it can't travel more than a foot or two away from you. Can't attack, can't influence any mechanics, and can't be killed so that you lose the RP benefits of having it. And it's interesting.</p><p></p><p>And say you want to take Leadership later on and get a cohort? Have the DM come up with a sidequest that "frees the spirit contained within the Mimir" and ressurects [insert Cohort here] as a fully living, breathing creature rather than a useless floating skull.</p><p></p><p>All of this gives you want from level 1, doesn't impact mechanics (and actually makes use of them once you get Leadership), and provides a neat little roleplaying thingy and a fun subplot for your DM to fool around with.</p></blockquote><p></p>
[QUOTE="timbannock, post: 5042025, member: 17913"] Here's an idea: Leadership is a ways off, right? So why not have a sidekick that can literally do nothing for you other than talk. Can't fight, can't scout for you, nothing. But also can't get killed, can't be indisposed while you're character is active (otherwise, it's just a disadvantage waiting to happen, right?). So, pick a Mimir. You can figure out what they are based on reading up on the video game Planescape: Torment or by going to [URL="http://www.mimir.net/main.shtml"]Mimir.NET[/URL]. Simply put, it's a floating skull that talks, but can otherwise do nothing. Rule that it goes "dormant" or simply "ceases to exist" if your character is unconscious or dead, and it can't travel more than a foot or two away from you. Can't attack, can't influence any mechanics, and can't be killed so that you lose the RP benefits of having it. And it's interesting. And say you want to take Leadership later on and get a cohort? Have the DM come up with a sidequest that "frees the spirit contained within the Mimir" and ressurects [insert Cohort here] as a fully living, breathing creature rather than a useless floating skull. All of this gives you want from level 1, doesn't impact mechanics (and actually makes use of them once you get Leadership), and provides a neat little roleplaying thingy and a fun subplot for your DM to fool around with. [/QUOTE]
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