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General Tabletop Discussion
*Dungeons & Dragons
Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="kbrakke" data-source="post: 7151693" data-attributes="member: 6781797"><p>I vary between a and b, but in my current 5e game, a is the way to go. But I also really think there are differences in the options.</p><p></p><p>Save or Suck spells in 5e are way easier than in say PF or Basic. In 5e your party can attack the person who cast it, and usually it has a save every round. I keep those as is for every 5e game I play. Sometimes people get mad, but then they are paralyzed so I can't hear them and don't need to acknowledge their existence. </p><p></p><p>If my game were a plot driven game and there was a story reason for a character to be unable to act with the rest of the party, I would find a role for the player of that character. If they chose simply to wander off I would continue adjucating actions for them giving them a portion of my attention. </p><p></p><p>If it's a more brutal game, if a character dies, I will ask the party if they are going to find a way to raise them from the dead, if not I will tell that player to start working on a new character. This applies to any luck of the draw situation where their character is out of action without intervention.</p><p></p><p>I would not have a character simply sitting idly at the table with nothing to do, and I include making a saving throw against a magic effect something to do. I suppose if they were dead, the party was going to raise them, but the trip to do so is uncertain enough to pose a risk to the rest of the party's lives and they have no NPC companions, I would not have them make a new character, but not have an NPC for them. In that situation I would take them behind the screen with me and let them play the monsters.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 7151693, member: 6781797"] I vary between a and b, but in my current 5e game, a is the way to go. But I also really think there are differences in the options. Save or Suck spells in 5e are way easier than in say PF or Basic. In 5e your party can attack the person who cast it, and usually it has a save every round. I keep those as is for every 5e game I play. Sometimes people get mad, but then they are paralyzed so I can't hear them and don't need to acknowledge their existence. If my game were a plot driven game and there was a story reason for a character to be unable to act with the rest of the party, I would find a role for the player of that character. If they chose simply to wander off I would continue adjucating actions for them giving them a portion of my attention. If it's a more brutal game, if a character dies, I will ask the party if they are going to find a way to raise them from the dead, if not I will tell that player to start working on a new character. This applies to any luck of the draw situation where their character is out of action without intervention. I would not have a character simply sitting idly at the table with nothing to do, and I include making a saving throw against a magic effect something to do. I suppose if they were dead, the party was going to raise them, but the trip to do so is uncertain enough to pose a risk to the rest of the party's lives and they have no NPC companions, I would not have them make a new character, but not have an NPC for them. In that situation I would take them behind the screen with me and let them play the monsters. [/QUOTE]
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