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General Tabletop Discussion
*Dungeons & Dragons
Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="CydKnight" data-source="post: 7152388" data-attributes="member: 6873462"><p>The question for me becomes whether or not sidelining a player should be a legitimate consequence of the player's actions within the game. Often the blame in such instances is placed solely on the DM which I feel is rarely with the exception being competitive DMs looking to kill PCs. A majority of the time I feel that the player has a choice though they often don't want to hear that after the fact. </p><p></p><p>Sometimes the choice is fairly obvious like choosing not to drink that superior healing potion and attacking one more time instead or choosing to stay and fight instead of fleeing when the door was left open for you to do so. In other cases it may be about what you didn't do like choosing to cast that Protection from Poison before going into that encounter with the Green Dragon.</p><p></p><p>Most DMs do not want to sideline the players long before a game session ends and players certainly want to avoid being sidelined but I feel it can be a legitimate learning tool. I recently had a player die early and he had to sit out 3 hours of the remainder of the session. Afterwards I assisted him in creating a completely different character which is much better suited for his play style. His game play has flourished since as a result of that initial PC death.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7152388, member: 6873462"] The question for me becomes whether or not sidelining a player should be a legitimate consequence of the player's actions within the game. Often the blame in such instances is placed solely on the DM which I feel is rarely with the exception being competitive DMs looking to kill PCs. A majority of the time I feel that the player has a choice though they often don't want to hear that after the fact. Sometimes the choice is fairly obvious like choosing not to drink that superior healing potion and attacking one more time instead or choosing to stay and fight instead of fleeing when the door was left open for you to do so. In other cases it may be about what you didn't do like choosing to cast that Protection from Poison before going into that encounter with the Green Dragon. Most DMs do not want to sideline the players long before a game session ends and players certainly want to avoid being sidelined but I feel it can be a legitimate learning tool. I recently had a player die early and he had to sit out 3 hours of the remainder of the session. Afterwards I assisted him in creating a completely different character which is much better suited for his play style. His game play has flourished since as a result of that initial PC death. [/QUOTE]
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