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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="Fanaelialae" data-source="post: 7152948" data-attributes="member: 53980"><p>I agree with [MENTION=20564]Blue[/MENTION] as well, but I chose D since none of the options really reflect my views well. I don't think the poll is phrased very well.</p><p></p><p>As I said in the other thread, saying that you must sideline players for extended periods of time in order for consequences to exist in your game is drawing a false dichotomy. Furthermore, there is a distinction between sidelining a character and sidelining a player, as you can do the former without doing the latter (many examples of which have already been provided in this thread).</p><p></p><p>That isn't to say that the spotlight is constantly on every player all the time and therefore all scenes must involve every player (I can't imagine how that would be feasible, nor have I seen anyone in either thread suggest it). I've used plenty of SoS effects as a DM, just never thoughtlessly. When I use them, it is only after consideration of what kind of an effect they may have on the campaign (obviously, I'm referring to serious effects like petrification, not a one round stun). I wouldn't throw an imprisonment trap in a random hallway just because it "seemed like fun" (who would that be fun for?). And if a player does get sidelined, then I'll put them back in play as soon as possible, or let them know that they can roll up a new character if it's liable to be indefinite. Some players are fine with being sidelined, others less so, but the one thing they all tend to have in common is that they have more fun actually playing the game than merely observing it.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7152948, member: 53980"] I agree with [MENTION=20564]Blue[/MENTION] as well, but I chose D since none of the options really reflect my views well. I don't think the poll is phrased very well. As I said in the other thread, saying that you must sideline players for extended periods of time in order for consequences to exist in your game is drawing a false dichotomy. Furthermore, there is a distinction between sidelining a character and sidelining a player, as you can do the former without doing the latter (many examples of which have already been provided in this thread). That isn't to say that the spotlight is constantly on every player all the time and therefore all scenes must involve every player (I can't imagine how that would be feasible, nor have I seen anyone in either thread suggest it). I've used plenty of SoS effects as a DM, just never thoughtlessly. When I use them, it is only after consideration of what kind of an effect they may have on the campaign (obviously, I'm referring to serious effects like petrification, not a one round stun). I wouldn't throw an imprisonment trap in a random hallway just because it "seemed like fun" (who would that be fun for?). And if a player does get sidelined, then I'll put them back in play as soon as possible, or let them know that they can roll up a new character if it's liable to be indefinite. Some players are fine with being sidelined, others less so, but the one thing they all tend to have in common is that they have more fun actually playing the game than merely observing it. [/QUOTE]
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Community
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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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