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General Tabletop Discussion
*Dungeons & Dragons
Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="Jester David" data-source="post: 7153523" data-attributes="member: 37579"><p>But if you play Snakes & Ladders enough times, you'll eventually have a situation where you go from winning to losing with a couple bad rolls. Where you land on the longest snake, move once onto another snake, and again down a third snake. Rolls that just take you out of the game.</p><p>That can happen in any board game. Again, like being sent to jail twice in a row early in Monopoly and missing out on six turns of property buying. </p><p>That happens in board games. You lose. You end up playing but mostly just sitting there because you're not in a position to win. You're running out the rest of the game in the hopes everyone else takes each other out and you can claim a longshot victory. </p><p></p><p>I say this as someone who has not played for the last two weeks in my weekly RPG game, and isn't likely to play a third time. It's a zombie apocalypse game, and the group ended up in a hospital. My character caught a tainted bullet (long story) and became infected, turning on the party, and needing to be put down. The GM already brought in a new players, so two survivors in this one building seem unlikely (it's several months into a plague). And the players are slow to explore through their surroundings.</p><p>And then there was that time I played in a Pathfinder Society game and my character died 45 minutes into the 4-hour game in the first encounter. </p><p></p><p>You find ways of entertaining yourself. Doddle. Chat with people not in the spotlight. Help the DM. Pull out the smartphone and browse ENworld. Or, y'know, watch the game and generally hang out with friends. Given how small a percentage of the time one person is in the spotlight at the table, the difference between being dead and alive isn't a significant reduction in play (25-20% of play time down to 0%, excluding time spent making jokes and chatting).</p></blockquote><p></p>
[QUOTE="Jester David, post: 7153523, member: 37579"] But if you play Snakes & Ladders enough times, you'll eventually have a situation where you go from winning to losing with a couple bad rolls. Where you land on the longest snake, move once onto another snake, and again down a third snake. Rolls that just take you out of the game. That can happen in any board game. Again, like being sent to jail twice in a row early in Monopoly and missing out on six turns of property buying. That happens in board games. You lose. You end up playing but mostly just sitting there because you're not in a position to win. You're running out the rest of the game in the hopes everyone else takes each other out and you can claim a longshot victory. I say this as someone who has not played for the last two weeks in my weekly RPG game, and isn't likely to play a third time. It's a zombie apocalypse game, and the group ended up in a hospital. My character caught a tainted bullet (long story) and became infected, turning on the party, and needing to be put down. The GM already brought in a new players, so two survivors in this one building seem unlikely (it's several months into a plague). And the players are slow to explore through their surroundings. And then there was that time I played in a Pathfinder Society game and my character died 45 minutes into the 4-hour game in the first encounter. You find ways of entertaining yourself. Doddle. Chat with people not in the spotlight. Help the DM. Pull out the smartphone and browse ENworld. Or, y'know, watch the game and generally hang out with friends. Given how small a percentage of the time one person is in the spotlight at the table, the difference between being dead and alive isn't a significant reduction in play (25-20% of play time down to 0%, excluding time spent making jokes and chatting). [/QUOTE]
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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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