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General Tabletop Discussion
*Dungeons & Dragons
Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="Fanaelialae" data-source="post: 7153905" data-attributes="member: 53980"><p>I never said anything about no level/gear loss (that's up to your table). We were discussing players not being able to play. Even running a level 1 character in a 20th level party is more play than sitting on the sidelines (If only slightly).</p><p></p><p>You find a way. Maybe this character followed them into the dungeon. Maybe he's been trapped in a magical stasis trap since the last time the dungeon wad open. Maybe he shows up as the result of a magical mishap. Maybe his deity sends him there. The possibilities are limited only by your imagination. </p><p></p><p>As for trusting the character, that's the one concession that we all make at my table. It might not always make sense, but it is more fun than the characters murdering the new guy because they think he's a doppelganger or something. Sometimes fun has to Trump verisimilitude; this is a game after all (if your table, including the new guy, finds murdering the new guy to be fun then by all means...).</p><p></p><p>As for resurrection or petrification, it all depends on the duration. I'm all for leaving it up to the player. I say let them bring in a new character or play a henchman as soon as they want (within reason, of course; I'm not suggesting that the instant a character dies his player needs to be able to being in a backup, but I do think it ought to be permitted within a reasonable timeframe - not having to wait several sessions just because the PCs don't want to go back to town for a raise dead spell). If the original gets brought back to life, the player can either choose between them or (if the table is okay with multiple characters) run both.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7153905, member: 53980"] I never said anything about no level/gear loss (that's up to your table). We were discussing players not being able to play. Even running a level 1 character in a 20th level party is more play than sitting on the sidelines (If only slightly). You find a way. Maybe this character followed them into the dungeon. Maybe he's been trapped in a magical stasis trap since the last time the dungeon wad open. Maybe he shows up as the result of a magical mishap. Maybe his deity sends him there. The possibilities are limited only by your imagination. As for trusting the character, that's the one concession that we all make at my table. It might not always make sense, but it is more fun than the characters murdering the new guy because they think he's a doppelganger or something. Sometimes fun has to Trump verisimilitude; this is a game after all (if your table, including the new guy, finds murdering the new guy to be fun then by all means...). As for resurrection or petrification, it all depends on the duration. I'm all for leaving it up to the player. I say let them bring in a new character or play a henchman as soon as they want (within reason, of course; I'm not suggesting that the instant a character dies his player needs to be able to being in a backup, but I do think it ought to be permitted within a reasonable timeframe - not having to wait several sessions just because the PCs don't want to go back to town for a raise dead spell). If the original gets brought back to life, the player can either choose between them or (if the table is okay with multiple characters) run both. [/QUOTE]
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Community
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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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