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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="CydKnight" data-source="post: 7154967" data-attributes="member: 6873462"><p>Interesting that you get to dictate the terms of this <em>conversation</em>. It's even more interesting to me the way you interpret a few things. It's why I didn't originally want to play with what I perceived to be a manipulative line of questioning from you to begin with. Disagreement doesn't mean I am not paying attention or stupid or don't understand what I read or whatever else your apparently misguided (by misguided I mean you really don't know what I know or don't know anymore than I know the same of you) mind keeps inventing. It simply means I don't agree with the presumptions made nor the conclusions derived from those presumptions.</p><p></p><p>You don't think I know what a Strawman is? Cool. Your belief in that may be true but that is not true for me. </p><p></p><p>I never said number 1 is the way to go and didn't even vote that way. You seemed to be trying to manipulate a response from me that would help you argue your point better for several posts now. That apparently being that you believe it is wrong to have anything happen in game that prevents a player from continuing until the end of the session. Not sure why you couldn't have just said that in the 1st response and let it be. You responded to my original response not the other way around. I answered your question(s) each time but you simply didn't like the answers so you seemed to keep trying a different approach to reach the same goal. This was quite confusing to me since I never took a side.</p><p></p><p>I merely offered one point-of-view from an actual occurrence that turned out positive in this particular instance. It was positive because the player got to create a new character that he is more happy playing <strong>and he wouldn't have done that had PC death not occurred</strong>. At least that is what he stated afterwards.</p><p></p><p>It was further a learning experience, as I apparently did a horrible job of trying to portray in my original post, because it wasn't even a situation where I was expecting a player death at that particular point in the middle of the game. It was a learning experience for me just as much as the player. </p><p></p><p>Am I wrong that you seemed to believe I was simply trying to teach the player a lesson and punish him? The player was no more prepared to continue in that instance than I was for him to continue. He wanted to sit out the rest of the session because he didn't want to continue without his own player-character and he didn't have one ready to jump in, at least not one that he wanted to play in that campaign. </p><p></p><p>Character creation had nothing to do with the reason that PC sat out half a session so perhaps we both have some re-reading to do since we are in agreement on that. It was his own stupidity for trying to attack a Wizard two levels higher than him along with 10 of his henchmen all by himself. It was also my own stupidity for not creating contingencies for unexpected character deaths which cause the player to have to sit out some or all of a session. We both learned and moved on. Now, maybe you can too?</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7154967, member: 6873462"] Interesting that you get to dictate the terms of this [I]conversation[/I]. It's even more interesting to me the way you interpret a few things. It's why I didn't originally want to play with what I perceived to be a manipulative line of questioning from you to begin with. Disagreement doesn't mean I am not paying attention or stupid or don't understand what I read or whatever else your apparently misguided (by misguided I mean you really don't know what I know or don't know anymore than I know the same of you) mind keeps inventing. It simply means I don't agree with the presumptions made nor the conclusions derived from those presumptions. You don't think I know what a Strawman is? Cool. Your belief in that may be true but that is not true for me. I never said number 1 is the way to go and didn't even vote that way. You seemed to be trying to manipulate a response from me that would help you argue your point better for several posts now. That apparently being that you believe it is wrong to have anything happen in game that prevents a player from continuing until the end of the session. Not sure why you couldn't have just said that in the 1st response and let it be. You responded to my original response not the other way around. I answered your question(s) each time but you simply didn't like the answers so you seemed to keep trying a different approach to reach the same goal. This was quite confusing to me since I never took a side. I merely offered one point-of-view from an actual occurrence that turned out positive in this particular instance. It was positive because the player got to create a new character that he is more happy playing [B]and he wouldn't have done that had PC death not occurred[/B]. At least that is what he stated afterwards. It was further a learning experience, as I apparently did a horrible job of trying to portray in my original post, because it wasn't even a situation where I was expecting a player death at that particular point in the middle of the game. It was a learning experience for me just as much as the player. Am I wrong that you seemed to believe I was simply trying to teach the player a lesson and punish him? The player was no more prepared to continue in that instance than I was for him to continue. He wanted to sit out the rest of the session because he didn't want to continue without his own player-character and he didn't have one ready to jump in, at least not one that he wanted to play in that campaign. Character creation had nothing to do with the reason that PC sat out half a session so perhaps we both have some re-reading to do since we are in agreement on that. It was his own stupidity for trying to attack a Wizard two levels higher than him along with 10 of his henchmen all by himself. It was also my own stupidity for not creating contingencies for unexpected character deaths which cause the player to have to sit out some or all of a session. We both learned and moved on. Now, maybe you can too? [/QUOTE]
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