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Sidereal Ascension methods
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<blockquote data-quote="paradox42" data-source="post: 4987037" data-attributes="member: 29746"><p><strong>Method 2: Replacement</strong></p><p></p><p>This method takes potentially much less time to accomplish than method 1, but is almost certainly far more risky an undertaking. The idea of this method is that the would-be Sidereal actually becomes the nemesis of an existing Sidereal on its own home plane, and then knocks the Sidereal off its perch at the top of that plane's pecking order.</p><p></p><p>To accomplish this, the deity must first become the <strong>only</strong> deity on an entire plane of existence (and not just a demiplane mind you, a full plane) for a period of at least a century, during which time the intrusion into that plane by <strong>any</strong> other divine being breaks the cycle and forces a restart. This condition alone is likely to prove very difficult to accomplish, since even basic servitor spirits like low-level angels and demons can constitute "deities" of a sort under Ascension rules. Individual DMs will obviously interpret this condition in individual ways- my own intent was that anything that could be classified as Hero-Deity or above would count towards breaking the cycle.</p><p></p><p>At the end of the cycle, the would-be Sidereal must then fight and defeat the plane's original Sidereal in single combat. Whether or not the Sidereal will naturally wake up after this century of monotheistic habitation of its plane is another way DMs might tweak this step of the process; obviously if the Sidereal does <strong>not</strong> naturally wake up this means that the deity in question needs to research and undertake a method of awakening the Sidereal before it can be fought. Defeating the Sidereal in single combat is, of course, the <strong>really</strong> hard part, given how many advantages the Sidereal will naturally have over even a deity at the pinnacle of Greater Godhood (or whatever is highest non-Sidereal in your game).</p><p></p><p>Presuming the deity wins, it will then replace the Sidereal upon defeating it, and the Sidereal's soul will become a deity of the former deity's old DR. They switch places, in other words. Should the former Sidereal manage to hold off divine beings the way the former deity did, for a century, the former Sidereal might then manage to Replace the Replacement and force the two souls to resume their old respective statuses. Getting Siderealhood by this method is one thing; holding it is quite another.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4987037, member: 29746"] [b]Method 2: Replacement[/b] This method takes potentially much less time to accomplish than method 1, but is almost certainly far more risky an undertaking. The idea of this method is that the would-be Sidereal actually becomes the nemesis of an existing Sidereal on its own home plane, and then knocks the Sidereal off its perch at the top of that plane's pecking order. To accomplish this, the deity must first become the [B]only[/B] deity on an entire plane of existence (and not just a demiplane mind you, a full plane) for a period of at least a century, during which time the intrusion into that plane by [B]any[/B] other divine being breaks the cycle and forces a restart. This condition alone is likely to prove very difficult to accomplish, since even basic servitor spirits like low-level angels and demons can constitute "deities" of a sort under Ascension rules. Individual DMs will obviously interpret this condition in individual ways- my own intent was that anything that could be classified as Hero-Deity or above would count towards breaking the cycle. At the end of the cycle, the would-be Sidereal must then fight and defeat the plane's original Sidereal in single combat. Whether or not the Sidereal will naturally wake up after this century of monotheistic habitation of its plane is another way DMs might tweak this step of the process; obviously if the Sidereal does [B]not[/B] naturally wake up this means that the deity in question needs to research and undertake a method of awakening the Sidereal before it can be fought. Defeating the Sidereal in single combat is, of course, the [B]really[/B] hard part, given how many advantages the Sidereal will naturally have over even a deity at the pinnacle of Greater Godhood (or whatever is highest non-Sidereal in your game). Presuming the deity wins, it will then replace the Sidereal upon defeating it, and the Sidereal's soul will become a deity of the former deity's old DR. They switch places, in other words. Should the former Sidereal manage to hold off divine beings the way the former deity did, for a century, the former Sidereal might then manage to Replace the Replacement and force the two souls to resume their old respective statuses. Getting Siderealhood by this method is one thing; holding it is quite another. [/QUOTE]
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