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Sidereal Ascension methods
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<blockquote data-quote="paradox42" data-source="post: 4987071" data-attributes="member: 29746"><p><strong>Method 7: the Travel Method</strong></p><p></p><p>Like Omniscience, above, this method is easy to state but very very very very very very very difficult to actually accomplish. It requires that the deity undertaking Sidereal ascension travel to, and leave a marker containing at least 1 QP within, every single plane of existence.</p><p></p><p>Not so bad, so far? Now note that demiplanes count for this too. So do alternate Material Planes. Also, individual layers count, so this means every layer of the Abyss (which may be infinite in some games).</p><p></p><p>Also, in games where time travel is possible, the deity must also travel to (and leave markers in) every possible time.</p><p></p><p>In every possible plane.</p><p></p><p>The basic idea with this method is, by accomplishing all this travel and marking, you get the cosmos to acknowledge that your soul is something apart from all other planes of being, and you thus spontaneously become a NEW plane in your own right. Hence, a Sidereal.</p><p></p><p>My game does feature time travel, and also travel across the fifth dimension of Possibility, so nobody was particularly surprised when I told them that no known deity had ever achieved Siderealhood via this method in my cosmos.</p><p></p><p>It's probably also worth pointing out that the Travel Method is also fairly similar to the Omniscience Method in that traveling over that wide an area will naturally grant the traveller a lot of knowledge.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4987071, member: 29746"] [b]Method 7: the Travel Method[/b] Like Omniscience, above, this method is easy to state but very very very very very very very difficult to actually accomplish. It requires that the deity undertaking Sidereal ascension travel to, and leave a marker containing at least 1 QP within, every single plane of existence. Not so bad, so far? Now note that demiplanes count for this too. So do alternate Material Planes. Also, individual layers count, so this means every layer of the Abyss (which may be infinite in some games). Also, in games where time travel is possible, the deity must also travel to (and leave markers in) every possible time. In every possible plane. The basic idea with this method is, by accomplishing all this travel and marking, you get the cosmos to acknowledge that your soul is something apart from all other planes of being, and you thus spontaneously become a NEW plane in your own right. Hence, a Sidereal. My game does feature time travel, and also travel across the fifth dimension of Possibility, so nobody was particularly surprised when I told them that no known deity had ever achieved Siderealhood via this method in my cosmos. It's probably also worth pointing out that the Travel Method is also fairly similar to the Omniscience Method in that traveling over that wide an area will naturally grant the traveller a lot of knowledge. [/QUOTE]
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