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Sidewinder: Recoiled
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<blockquote data-quote="Crothian" data-source="post: 2011148" data-attributes="member: 232"><p>Sidewinder Recoiled</p><p></p><p> The American Wild West is one of the few genres that do not get much written about it in the way of role playing games. It seems that when it does, there is a sense of supernatural and horror added along with it. Rarely, it seems is there a pure Wild West offered of gunfighters, settlers and prospectors. Sidewinder Recoiled is that product. It depicts the Wild West using the d20 modern system. </p><p></p><p> I am not a fan of the American Wild West. I did not spend my Saturdays watching the movies and TV shows that played. I am not the target audience for this book. However, I can still recognize a well done role playing game when I see it. The book does contain material from d20 Modern as well as Sidewinder: Wild West Adventure. So even though this is a large PDF it is not all new material.</p><p></p><p> Sidewinder Recoiled takes the gamer into the lands of the American West circa the 1800’s. It does use the d20 Modern rule set with a few alterations to make it fit the setting better. For instance hit points are renamed Grit, but function exactly the same way. It is published as a PDF and is available as Print on Demand for anyone who would like a bound copy. The PDF is 294 pages in length and it filled with information. It is a little expensive for a PDF at $16.50 though. </p><p></p><p> The PDF is well laid out and well book marked. The pages are very easy to read on the screen, the writing flows from page to page, and it is a nice looking book. It is also a bit of an ink eater with borders at the top and bottom of each page and backgrounds for different sections of texts. There is only one version of the PDF and it comes in at a little under thirteen megs. The zip file is a little under twelve megs itself. </p><p></p><p> I was a little more then tempted to do one of the Good, Bad, and Ugly reviews that some people enjoy. But I think I’ll stick to my own style. The PDF starts with a nice introduction in top the old west. It does not get bogged down with facts and dates; it presents more of the style of the old west. It talks about gunfighters and gunfights; honor and bounty hunters; and cowboys and gamblers. There is a good amount of info here and a nice amount of side stories. </p><p></p><p> A good portion of the book covers attributes, classes, skills, and feats. These are pretty much what one has in d20 Modern with the style and descriptions giving one a Wild West feel. The skills and feats have been somewhat redefined to fit into the genre and there are new feats added as well. The d20 Modern rule set is a good fit for the Wild West. The base classes are shown to fit many characters and to inspire a different kind of character for the genre for people just thinking about gunfighters. </p><p></p><p> I would have liked to seen a little more historical context in the book. For instance there are dates next to some of the weapons presented here and it would have been nice to see what effect the invention of certain weapons had on the Wild West. There is also little write up of the different Native American tribes. I know in the traditional western the Indians had little place other then bad guys, but in this day and age I see more people being interested in their culture and their ways. The PDF mentions many of the famous gunslingers, but has no sample NPCs of them. It would have been nice to read about the exploits and then see how the game can be used to define these legendary characters. </p><p></p><p> Overall, it is a very nice book that does the genre of the Wild West justice. It does a have a bit of reprinted material but it still requires the d20 Modern book to use.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011148, member: 232"] Sidewinder Recoiled The American Wild West is one of the few genres that do not get much written about it in the way of role playing games. It seems that when it does, there is a sense of supernatural and horror added along with it. Rarely, it seems is there a pure Wild West offered of gunfighters, settlers and prospectors. Sidewinder Recoiled is that product. It depicts the Wild West using the d20 modern system. I am not a fan of the American Wild West. I did not spend my Saturdays watching the movies and TV shows that played. I am not the target audience for this book. However, I can still recognize a well done role playing game when I see it. The book does contain material from d20 Modern as well as Sidewinder: Wild West Adventure. So even though this is a large PDF it is not all new material. Sidewinder Recoiled takes the gamer into the lands of the American West circa the 1800’s. It does use the d20 Modern rule set with a few alterations to make it fit the setting better. For instance hit points are renamed Grit, but function exactly the same way. It is published as a PDF and is available as Print on Demand for anyone who would like a bound copy. The PDF is 294 pages in length and it filled with information. It is a little expensive for a PDF at $16.50 though. The PDF is well laid out and well book marked. The pages are very easy to read on the screen, the writing flows from page to page, and it is a nice looking book. It is also a bit of an ink eater with borders at the top and bottom of each page and backgrounds for different sections of texts. There is only one version of the PDF and it comes in at a little under thirteen megs. The zip file is a little under twelve megs itself. I was a little more then tempted to do one of the Good, Bad, and Ugly reviews that some people enjoy. But I think I’ll stick to my own style. The PDF starts with a nice introduction in top the old west. It does not get bogged down with facts and dates; it presents more of the style of the old west. It talks about gunfighters and gunfights; honor and bounty hunters; and cowboys and gamblers. There is a good amount of info here and a nice amount of side stories. A good portion of the book covers attributes, classes, skills, and feats. These are pretty much what one has in d20 Modern with the style and descriptions giving one a Wild West feel. The skills and feats have been somewhat redefined to fit into the genre and there are new feats added as well. The d20 Modern rule set is a good fit for the Wild West. The base classes are shown to fit many characters and to inspire a different kind of character for the genre for people just thinking about gunfighters. I would have liked to seen a little more historical context in the book. For instance there are dates next to some of the weapons presented here and it would have been nice to see what effect the invention of certain weapons had on the Wild West. There is also little write up of the different Native American tribes. I know in the traditional western the Indians had little place other then bad guys, but in this day and age I see more people being interested in their culture and their ways. The PDF mentions many of the famous gunslingers, but has no sample NPCs of them. It would have been nice to read about the exploits and then see how the game can be used to define these legendary characters. Overall, it is a very nice book that does the genre of the Wild West justice. It does a have a bit of reprinted material but it still requires the d20 Modern book to use. [/QUOTE]
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