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Sidewinder: Wild West Adventure
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<blockquote data-quote="Zenon" data-source="post: 2012550" data-attributes="member: 352"><p>Let me preface my comments by stating that I am/was an uncompensated playtester for this book for Crosswalk Press (Geoff Spakes). I am not being compensated for any reviews, and like Max, purchased my copy of Sidewinder.</p><p></p><p>With that out of the way, I'll point out that I am a fan of western RPG's, first cutting my teeth on the classic TSR Boot Hill (In the small book format, the one like the original D&D booklets) and also own and/or have played many other western RPG's (GURP Old West, FGU's Wild West, Boot Hill in it's many incarnations).</p><p></p><p>Sidewinder was designed for the "look & feel" of western novels and movies, and to be a d20 successor to the games mentioned above. I never picked up Deadlands d20 (although I know people that have played it and gave good reports on it) due to the impression that there was too much "else" included, and not enough western. Sidewinder avoids that pitfall, it is a pure western game. But being d20, if you want to inject some "strangness" you can easily bring in something from another products but it doesn't have to be the normal state of thing like in Deadlands d20.</p><p></p><p>I'll also state that Geoff at Crosswalk Press and Rob Stone, Jason Peck and others from Citizen Games were great to work with in developing this product. All of them are very active in the Yahoo Group and quick to reply to things. I would suggest anyone who purchases this join the group for support, ideas, rules questions, errata reporting , etc. It's a great forum for your voice to be heard.</p><p></p><p>There has also been mentioned on the Yahoo Group by members of Citizen Games of upcoming supplements being developed for Sidewinder, so more material is forthcoming to help out prospective GM's.</p><p></p><p>Max's review hits the salient points that I would have covered (being a playtester I didn't feel right posting a seperate review of the product). Text density is not overly high in the book, but I actually found this to be a refreshing change from some of the WotC books. The larger text made reading it easier on the eyes.</p><p></p><p>I will add my agreement to Max. If you are looking for a good, solid product to run a western campaign game ala Silverado, Quigley Down Under, Young Guns, etc. or just looking to roll up some characters and "slap leather" at high noon on a dusty main street, Sidewinder will give you your money's worth!</p></blockquote><p></p>
[QUOTE="Zenon, post: 2012550, member: 352"] Let me preface my comments by stating that I am/was an uncompensated playtester for this book for Crosswalk Press (Geoff Spakes). I am not being compensated for any reviews, and like Max, purchased my copy of Sidewinder. With that out of the way, I'll point out that I am a fan of western RPG's, first cutting my teeth on the classic TSR Boot Hill (In the small book format, the one like the original D&D booklets) and also own and/or have played many other western RPG's (GURP Old West, FGU's Wild West, Boot Hill in it's many incarnations). Sidewinder was designed for the "look & feel" of western novels and movies, and to be a d20 successor to the games mentioned above. I never picked up Deadlands d20 (although I know people that have played it and gave good reports on it) due to the impression that there was too much "else" included, and not enough western. Sidewinder avoids that pitfall, it is a pure western game. But being d20, if you want to inject some "strangness" you can easily bring in something from another products but it doesn't have to be the normal state of thing like in Deadlands d20. I'll also state that Geoff at Crosswalk Press and Rob Stone, Jason Peck and others from Citizen Games were great to work with in developing this product. All of them are very active in the Yahoo Group and quick to reply to things. I would suggest anyone who purchases this join the group for support, ideas, rules questions, errata reporting , etc. It's a great forum for your voice to be heard. There has also been mentioned on the Yahoo Group by members of Citizen Games of upcoming supplements being developed for Sidewinder, so more material is forthcoming to help out prospective GM's. Max's review hits the salient points that I would have covered (being a playtester I didn't feel right posting a seperate review of the product). Text density is not overly high in the book, but I actually found this to be a refreshing change from some of the WotC books. The larger text made reading it easier on the eyes. I will add my agreement to Max. If you are looking for a good, solid product to run a western campaign game ala Silverado, Quigley Down Under, Young Guns, etc. or just looking to roll up some characters and "slap leather" at high noon on a dusty main street, Sidewinder will give you your money's worth! [/QUOTE]
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