Sidran's Homebrew notes

Races traits (still adding)

Endan racial traits
* Con +2, Dex +2, Str -2 . Endan have high stamina, and speed but are more frail than normal elves due to the delicacy of their wings
* Medium sized; as medium sized creatures Endan have no bonuses due to size.
* Endan base speed is 30 ft. Fly 60 Ft (poor)
* Immune to magical sleep spells and effects
* +2 racial saving throw bonus against Enchantment spells or effects.
* Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. . Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
* +2 racial bonus on Listen, Search, and Spot checks
* Automatic Languages: Common, Elven Bonus Languages: Auran, draconic, dwarven, halfling, goblin, orc, Aquan, and Sylvan.
* Favored class: Ranger
* Suggested ECL +2

Andari Racial Abilities
Andrael

* Str+2, Dex+2, Int +4, Chr+2, Con -2
* Medium sized; as medium sized creatures Andari have no bonuses due to size.
* Elven base speed is 30 feet.
* Immune to magical sleep spells and effects.
* +2 racial saving throw bonus against Enchantment spells or effects.
* Spell-Like Abilities: 1/day-change self, entangle, and invisibility (self only). These
abilities are as the spells cast by a 6th-level sorcerer. Also Andari are capable of entering and leaving the fey realm this spell like ability is equivalent to the spell like ability Ethereal Jaunt
* Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
* +2 racial bonus on Listen, Search, and Spot checks.
* Woodland Stride; An Andrael may move through natural thorns, briars, overgrown areas, and similar terrain at his or her normal speed and without suffering damage or other impairment. Also, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion do not affect the Andari.
* Trackless Step: Andari leave no trails in natural surroundings and cannot be tracked.
* Favored class: Ranger
* Suggested ECL +6
 

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