Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Siege Of Bordrin's Watch OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 4867297" data-attributes="member: 7006"><p>Hey folks, I dunno how many of you have done numerous encounters using the 4E rules in PbP... but from what little I've seen, I'm wondering whether encounters might be a little too long using 4E? Because of all the shifting of players/monsters each phase during initiative, the question of whether additional attack bonuses are active due to power use etc... all of which require the PbP DM to post results more frequently during a round of combat than he did in 3E... I have a suspicion that running a 4E encounter in PbP <em>might</em> be longer than is truly interesting for the players.</p><p></p><p>Does anyone have any opinions on this, and their previous 4E PbP encounter experience?</p><p></p><p>And just so you are all aware... if we were to decide that combat per encounter was too long, here is precisely what I would use as the house-rule (so you can all take that into account when making your decision). All hit points for monsters <em>*and*</em> players would be cut in half (along with the resultant halving of bloodied and surge values as well).</p><p></p><p>What this does is make individual weapon swings and spell attacks more important, because they will be taking off a higher proportion of a monster/player's hit points. A critical hit might easily be <strong>very</strong> critical, as you could conceivably drop someone to bloodied on a single swing (or a bloodied character to unconscious). It will make healing more important, plus it will really put players healing surges to full use.</p><p></p><p>The most important thing though is that it is the most simple solution (only changing at most three numbers - hit point value, bloodied value, surge value), and which will cut down encounter length by perhaps 50 percent. And as this particular module we are running has a goodly number of combat encounters lined up in a row... speeding the encounters up I believe would be a good thing.</p><p></p><p>So please let us know your experiences thus far in 4E PbP combat and whether you think we should speed things up. If you are unsure, I am also quite happy to run the first encounter you guys hit as a regular one with standard HP totals, and then we can make a determination after it completes whether or not we want to halve HPs to speed up subsequent ones. It all depends on ease-of-play and what makes for most interesting combat. Thanx guys!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4867297, member: 7006"] Hey folks, I dunno how many of you have done numerous encounters using the 4E rules in PbP... but from what little I've seen, I'm wondering whether encounters might be a little too long using 4E? Because of all the shifting of players/monsters each phase during initiative, the question of whether additional attack bonuses are active due to power use etc... all of which require the PbP DM to post results more frequently during a round of combat than he did in 3E... I have a suspicion that running a 4E encounter in PbP [I]might[/I] be longer than is truly interesting for the players. Does anyone have any opinions on this, and their previous 4E PbP encounter experience? And just so you are all aware... if we were to decide that combat per encounter was too long, here is precisely what I would use as the house-rule (so you can all take that into account when making your decision). All hit points for monsters [I]*and*[/I] players would be cut in half (along with the resultant halving of bloodied and surge values as well). What this does is make individual weapon swings and spell attacks more important, because they will be taking off a higher proportion of a monster/player's hit points. A critical hit might easily be [B]very[/B] critical, as you could conceivably drop someone to bloodied on a single swing (or a bloodied character to unconscious). It will make healing more important, plus it will really put players healing surges to full use. The most important thing though is that it is the most simple solution (only changing at most three numbers - hit point value, bloodied value, surge value), and which will cut down encounter length by perhaps 50 percent. And as this particular module we are running has a goodly number of combat encounters lined up in a row... speeding the encounters up I believe would be a good thing. So please let us know your experiences thus far in 4E PbP combat and whether you think we should speed things up. If you are unsure, I am also quite happy to run the first encounter you guys hit as a regular one with standard HP totals, and then we can make a determination after it completes whether or not we want to halve HPs to speed up subsequent ones. It all depends on ease-of-play and what makes for most interesting combat. Thanx guys! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Siege Of Bordrin's Watch OOC
Top