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<blockquote data-quote="Kobold Stew" data-source="post: 4941867" data-attributes="member: 23484"><p>Gala staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. <span style="color: DarkRed">What is this stuff on my eyes? So thick, like jelly. </span> she thinks to herself. Another thought comes to her mind as well, but is instantly dismissed: <span style="color: DarkRed">may be the jelly is my eyes. </span></p><p></p><p>Still, she had a destination, and she is going to try to follow it. Though the oversize bolts have caused her to stagger, the small jackal form is a threat, and she has to protect her friends. She continues forward, veering right to where she remembers the steps were. That grey shape, there. </p><p></p><p>The breath of wind on her face suggests a door has been opened, and then she smells them, the new orcs. She knows she can move around them, at least.</p><p></p><p>[sblock=actions]</p><p>I don't know how much you want Gala's movements affected by blindness. The phb says nothing about movement that I can see, only combat. Ideally I'd like to position her at T3 or so (move 8, normally), where I know she will not be able to attack, but where (if she makes the save) she will be able to be useful next round. If she doesn't, she'll be vulnerable of course, but will draw fire.[/sblock]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 4941867, member: 23484"] Gala staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. [COLOR="DarkRed"]What is this stuff on my eyes? So thick, like jelly. [/COLOR] she thinks to herself. Another thought comes to her mind as well, but is instantly dismissed: [COLOR="DarkRed"]may be the jelly is my eyes. [/COLOR] Still, she had a destination, and she is going to try to follow it. Though the oversize bolts have caused her to stagger, the small jackal form is a threat, and she has to protect her friends. She continues forward, veering right to where she remembers the steps were. That grey shape, there. The breath of wind on her face suggests a door has been opened, and then she smells them, the new orcs. She knows she can move around them, at least. [sblock=actions] I don't know how much you want Gala's movements affected by blindness. The phb says nothing about movement that I can see, only combat. Ideally I'd like to position her at T3 or so (move 8, normally), where I know she will not be able to attack, but where (if she makes the save) she will be able to be useful next round. If she doesn't, she'll be vulnerable of course, but will draw fire.[/sblock] [/QUOTE]
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