wittyallusion
First Post
I'm DMing a game coming up on Saturday afternoon that will involve a certain siege scenario with my players (I'm expecting a full house of 5-6), where they will be protecting an old ruin from a siege of enemies. I need some advice on how to ensure that I'm not totally overwhelming the players. I'm going to be setting up the enemies as mostly 1hp minions, with perhaps one or two regular monsters acting as leaders in a wave. I'll also be lowering the enemy defenses by 2 or 3 because of the sheer number they'll be up against (I'm imagining between 20-30). The players will be given combat advantage and superior cover with the embankments of the defensive wall (which ... will not help as much if/when the monsters break through). I'm also allowing them the use of their daily powers more than once by spending a healing surge.
But for the veterans out there who have done similar sieges, do you have any input on what else I can do?
But for the veterans out there who have done similar sieges, do you have any input on what else I can do?