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Siege scenario tips?
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<blockquote data-quote="WotC_GregB" data-source="post: 4720292" data-attributes="member: 56417"><p>Hmm, I just had another thought. You could make some huge or gargantuan "swarms" of enemy troops. That might speed things up a bit by reducing the amount of dice rolling. The PCs would only have to roll against one or two enemies with their AoE attacks instead of 9 or 10. In an adaptation for Fortress of the Yuan-Ti, I created a Huge swarm of dretches by giving it some of the normal creature's characteristics with a few extra powers owing to its swarmyness. Creating units in this way would also allow you to create squadrons of enemies based on role. You'd have the skirmisher swarm that comes in to flank the PCs, you'd have the brute swarm be the shock troops, the soldier swarm behind the brutes, and then the artillery swarm in the back. Of course, you probably want to make sure that the PCs have enough AoE at-will and encounter powers so that it doesn't end up being a grind.</p></blockquote><p></p>
[QUOTE="WotC_GregB, post: 4720292, member: 56417"] Hmm, I just had another thought. You could make some huge or gargantuan "swarms" of enemy troops. That might speed things up a bit by reducing the amount of dice rolling. The PCs would only have to roll against one or two enemies with their AoE attacks instead of 9 or 10. In an adaptation for Fortress of the Yuan-Ti, I created a Huge swarm of dretches by giving it some of the normal creature's characteristics with a few extra powers owing to its swarmyness. Creating units in this way would also allow you to create squadrons of enemies based on role. You'd have the skirmisher swarm that comes in to flank the PCs, you'd have the brute swarm be the shock troops, the soldier swarm behind the brutes, and then the artillery swarm in the back. Of course, you probably want to make sure that the PCs have enough AoE at-will and encounter powers so that it doesn't end up being a grind. [/QUOTE]
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