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Siege weapons
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<blockquote data-quote="Athinar" data-source="post: 6538237" data-attributes="member: 6781944"><p>There are sub categories to Melee and Range </p><p></p><p> Pg 147, Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that that you would use for the melee attack with the weapon. For example, if you throw a handaxe, you can use your Strength, but if you throw your dagger, you can use either your Strength or your Dexterity, since the dagger is has the finesse property. </p><p></p><p>Javelins has the "Thrown" property so it too can be a Ranged Attack - fits Range Weapon and Melee per "Thrown" page 147</p><p></p><p>so add Thrown Weapons into the "Range Weapons as well</p><p></p><p> DMG came out after the Players handbook so the Siege Weapons was not in the Players handbook, but has Weapon written into the Siege Weapons description</p><p></p><p>We use the Weapon Master Feat to add Siege Weapons </p><p></p><p>Ballista is a massive Crossbow that fires heavy bolts. Fits "Crossbow" in the Range Weapon list and there is nothing in the Sneak Attack that says it has to be your Dexterity to hit but has to be a finesse or Range Weapon </p><p></p><p> Pg 147 Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.</p><p></p><p>Nothing about what you have to use to hit with, your Dexterity or the +6 to hit Ballista (and add your proficiency to the +6)</p></blockquote><p></p>
[QUOTE="Athinar, post: 6538237, member: 6781944"] There are sub categories to Melee and Range Pg 147, Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that that you would use for the melee attack with the weapon. For example, if you throw a handaxe, you can use your Strength, but if you throw your dagger, you can use either your Strength or your Dexterity, since the dagger is has the finesse property. Javelins has the "Thrown" property so it too can be a Ranged Attack - fits Range Weapon and Melee per "Thrown" page 147 so add Thrown Weapons into the "Range Weapons as well DMG came out after the Players handbook so the Siege Weapons was not in the Players handbook, but has Weapon written into the Siege Weapons description We use the Weapon Master Feat to add Siege Weapons Ballista is a massive Crossbow that fires heavy bolts. Fits "Crossbow" in the Range Weapon list and there is nothing in the Sneak Attack that says it has to be your Dexterity to hit but has to be a finesse or Range Weapon Pg 147 Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Nothing about what you have to use to hit with, your Dexterity or the +6 to hit Ballista (and add your proficiency to the +6) [/QUOTE]
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