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<blockquote data-quote="Dannager" data-source="post: 5550284" data-attributes="member: 73683"><p>I think the evolution of "tabletop" gaming is probably in two not-necessarily-divergent directions: online play, and digital surface play.</p><p></p><p>RPGs have solidly hit the digital age in the last five years or so, and we're already seeing some novel developments on both fronts. WotC has embraced the idea of online play through an official virtual tabletop app, and last year we saw a team of students at Carnegie Mellon develop a program that let them play functional 4e (including most rules adjudication) on a Microsoft Surface table. Moving forward, we can expect to see more online play almost immediately, and digital surface play will become its own movement once Surface-like tables reach an affordable price point (Surface 2 is half the price of the original Surface - and is way more sophisticated - so it'll only be a couple of generations before this technology is within the reach of your average consumer).</p><p></p><p>I think that trying to use a technology like Sifteo to run tabletop gaming is really stretching the tech outside of its ideal design area (especially since, in its current incarnation, six cubes is the maximum you can use, giving you, at most, a chopped up 3"-by-4.5" screen; any tablet would be a better option). The technologies I describe above are already flexible enough to facilitate tabletop gaming, and they do it well (I played around with the Surfacescapes D&D app at PAX East last year, and it was an eye-opening experience).</p></blockquote><p></p>
[QUOTE="Dannager, post: 5550284, member: 73683"] I think the evolution of "tabletop" gaming is probably in two not-necessarily-divergent directions: online play, and digital surface play. RPGs have solidly hit the digital age in the last five years or so, and we're already seeing some novel developments on both fronts. WotC has embraced the idea of online play through an official virtual tabletop app, and last year we saw a team of students at Carnegie Mellon develop a program that let them play functional 4e (including most rules adjudication) on a Microsoft Surface table. Moving forward, we can expect to see more online play almost immediately, and digital surface play will become its own movement once Surface-like tables reach an affordable price point (Surface 2 is half the price of the original Surface - and is way more sophisticated - so it'll only be a couple of generations before this technology is within the reach of your average consumer). I think that trying to use a technology like Sifteo to run tabletop gaming is really stretching the tech outside of its ideal design area (especially since, in its current incarnation, six cubes is the maximum you can use, giving you, at most, a chopped up 3"-by-4.5" screen; any tablet would be a better option). The technologies I describe above are already flexible enough to facilitate tabletop gaming, and they do it well (I played around with the Surfacescapes D&D app at PAX East last year, and it was an eye-opening experience). [/QUOTE]
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