(Sigh) Another railroad ... (WotVB)

Since WOTC has been publishing adventures lately, I'd decided to pick some up and see what they were doing -- so I got the two Eberron adventures.

Shadows of the Last War was a bit linear, but it at least gives the PCs multiple options for overland travel, plus has a bit of dungeon in which the players can make choices about where to go. As an introductory "travelogue" adventure, you can forgive it a little bit of linearity. Merely average, over all -- 3 out of 5 stars at best.

Whispers of the Vampire's Blade, though, is such a railroad it puts the original Dragonlance series to shame. It tries for a cinematic, story-based experience and probably achieves it, at the expense of PC free will. It's an event-based adventure, but the only thing the DM can vary is the timing of the events. Unlike Speaker in Dreams, which used a flowchart to allow the DM to arrange events in a variety of orders depending on what lines of investigation the players pursue, the events in Whispers happen one after the other.

The events of many are even preordained --
the target of the chase is encountered multiple times, but must escape at the end of each scene.
In one encounter,
the PCs are supposed to get on an airship -- but if they don't, another airship arrives, practivally shanghais them, and takes them to the first airship!
. Encounter events are predetermined:
"On round five, the warforged kills the driver", or "After two rounds, the airships ram and both fall out of the sky."
Well, what if the PC's do something about it? The most original event of the adventure
is the masked ball, but the PCs won't do much to influence the adventure until the ball is ended by a mandatory fight from which the BBEG absolutely must escape!
Even the dungeon at the end of the adventure is a railroad --
it's one room after another with only one entrance and one exit, and the BBEG is in the last room!

Sheesh! Give the PCs some choices why don't you! Cinematic is one thing; predetermined is entirely another. Blech. One star out of five. Don't count on me purchasing further products authored by David Noonan.

I hope this isn't the shape of things to come -- between the two adventures, it feels like a slide into the predetermined story-based adventures of Dragonlance or 2E. Or is that what DMs/players are looking for these days?
 
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Does it continue the Schema storyline from the Forgotten Forge and Shadows of the Last War? I've heard that
Garrow
is in it, but what about the rest of the plotline?
 


[sarcastic]Man! It's great that WOTC's putting out adventures again![/sarcasm]

The reviews of these adventures sound heartbreaking. I was waiting for something to sell me 100% on this setting so that someday I would pick it up. Of course, this could be part of the whole new setting phenomena of "Hey! Look at our new setting!!! Look at this neat stuff!" which is to say: all campaign features, no quality control.
 


Thats too bad, the best adventure WoTC did put out was City of the Spider Queen IMHO of course. It can be played as hack in slash or it can be played as a power play, I guess it depends on the telent of the DM.
Same goes for Whispers of the Vampire's Blade, the NPC's are written out for you, so you can jerry rig the adventure to your style of DM'ing.

Scott

Prince of Happiness said:
[sarcastic]Man! It's great that WOTC's putting out adventures again![/sarcasm]

The reviews of these adventures sound heartbreaking. I was waiting for something to sell me 100% on this setting so that someday I would pick it up. Of course, this could be part of the whole new setting phenomena of "Hey! Look at our new setting!!! Look at this neat stuff!" which is to say: all campaign features, no quality control.
 

Staffan said:
Does it continue the Schema storyline from the Forgotten Forge and Shadows of the Last War? I've heard that
Garrow
is in it, but what about the rest of the plotline?

The plotlines are essentially unrelated aside from the appearances of select NPCs and power groups,
like Garrow, who plays an Emerald Claw sky pirate. If you were looking for an extension of the creation schema story line (as I was), this ain't it.
 

Doomed Battalions said:
Thats too bad, the best adventure WoTC did put out was City of the Spider Queen IMHO of course. It can be played as hack in slash or it can be played as a power play, I guess it depends on the telent of the DM.
Same goes for Whispers of the Vampire's Blade, the NPC's are written out for you, so you can jerry rig the adventure to your style of DM'ing.

Scott

I avoided it because the drow thing makes me twitchy, though I loved the Chainmail Miniatures boxed set.
 

Railroad adventures are a turn off but sometimes it is necessary to actually force some direction. Though a good GM can usually take the railroad and make it seem much less hars. Sort of like sneaking the bitter pill in a cool glass of Lemonade.
 

CHuuugggaa ChugggaaAA ChooooOOOO ChooooOOooooo

all aboard.

i was gonna not get these. but now i have to. just to add a little humor into my dull 3.11ed for Workgroups dust collection.
 

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