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(Sigh) Another railroad ... (WotVB)
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1784748" data-attributes="member: 5868"><p>Since WOTC has been publishing adventures lately, I'd decided to pick some up and see what they were doing -- so I got the two <em>Eberron</em> adventures.</p><p></p><p><em>Shadows of the Last War</em> was a bit linear, but it at least gives the PCs multiple options for overland travel, plus has a bit of dungeon in which the players can make choices about where to go. As an introductory "travelogue" adventure, you can forgive it a little bit of linearity. Merely average, over all -- 3 out of 5 stars at best.</p><p></p><p><em>Whispers of the Vampire's Blade</em>, though, is such a railroad it puts the original Dragonlance series to shame. It tries for a cinematic, story-based experience and probably achieves it, at the expense of PC free will. It's an event-based adventure, but the only thing the DM can vary is the timing of the events. Unlike <em>Speaker in Dreams</em>, which used a flowchart to allow the DM to arrange events in a variety of orders depending on what lines of investigation the players pursue, the events in <em>Whispers</em> happen one after the other. </p><p></p><p>The events of many are even preordained -- [spoiler]the target of the chase is encountered multiple times, but must escape at the end of each scene.[/spoiler] In one encounter, [spoiler] the PCs are supposed to get on an airship -- but if they don't, another airship arrives, practivally shanghais them, and takes them to the first airship![/spoiler]. Encounter events are predetermined: [spoiler]"On round five, the warforged kills the driver", or "After two rounds, the airships ram and both fall out of the sky."[/spoiler] Well, what if the PC's do something about it? The most original event of the adventure [spoiler] is the masked ball, but the PCs won't do much to influence the adventure until the ball is ended by a mandatory fight from which the BBEG absolutely must escape![/spoiler] Even the dungeon at the end of the adventure is a railroad -- [spoiler] it's one room after another with only one entrance and one exit, and the BBEG is in the last room![/spoiler]</p><p></p><p>Sheesh! Give the PCs some choices why don't you! Cinematic is one thing; predetermined is entirely another. Blech. One star out of five. Don't count on me purchasing further products authored by David Noonan.</p><p></p><p>I hope this isn't the shape of things to come -- between the two adventures, it feels like a slide into the predetermined story-based adventures of Dragonlance or 2E. Or is that what DMs/players are looking for these days?</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1784748, member: 5868"] Since WOTC has been publishing adventures lately, I'd decided to pick some up and see what they were doing -- so I got the two [i]Eberron[/i] adventures. [i]Shadows of the Last War[/i] was a bit linear, but it at least gives the PCs multiple options for overland travel, plus has a bit of dungeon in which the players can make choices about where to go. As an introductory "travelogue" adventure, you can forgive it a little bit of linearity. Merely average, over all -- 3 out of 5 stars at best. [i]Whispers of the Vampire's Blade[/i], though, is such a railroad it puts the original Dragonlance series to shame. It tries for a cinematic, story-based experience and probably achieves it, at the expense of PC free will. It's an event-based adventure, but the only thing the DM can vary is the timing of the events. Unlike [i]Speaker in Dreams[/i], which used a flowchart to allow the DM to arrange events in a variety of orders depending on what lines of investigation the players pursue, the events in [i]Whispers[/i] happen one after the other. The events of many are even preordained -- [spoiler]the target of the chase is encountered multiple times, but must escape at the end of each scene.[/spoiler] In one encounter, [spoiler] the PCs are supposed to get on an airship -- but if they don't, another airship arrives, practivally shanghais them, and takes them to the first airship![/spoiler]. Encounter events are predetermined: [spoiler]"On round five, the warforged kills the driver", or "After two rounds, the airships ram and both fall out of the sky."[/spoiler] Well, what if the PC's do something about it? The most original event of the adventure [spoiler] is the masked ball, but the PCs won't do much to influence the adventure until the ball is ended by a mandatory fight from which the BBEG absolutely must escape![/spoiler] Even the dungeon at the end of the adventure is a railroad -- [spoiler] it's one room after another with only one entrance and one exit, and the BBEG is in the last room![/spoiler] Sheesh! Give the PCs some choices why don't you! Cinematic is one thing; predetermined is entirely another. Blech. One star out of five. Don't count on me purchasing further products authored by David Noonan. I hope this isn't the shape of things to come -- between the two adventures, it feels like a slide into the predetermined story-based adventures of Dragonlance or 2E. Or is that what DMs/players are looking for these days? [/QUOTE]
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