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Sigh. I can't do Warhammer. How's about Iron Kingdoms?
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<blockquote data-quote="Gothmog" data-source="post: 3504589" data-attributes="member: 317"><p>Wow, I'm sorry- that really sucks. WHFRP2 is an awesome game, and I've known some people who were system nazis- they refuse to play or try anything out of their comfort zone.</p><p></p><p>However, you need to remember something else too. If you're really psyched and amped about running a particular game and/or campaign, but your players aren't as interested, you'll be doing yourself and them a disservice by playing something you're not really into. Your passion for the game and setting WILL come through in your sessions, and I've seen players who were lukewarm or slightly hostile to a given game or setting come around to really enjoy it once the DM ran a sample adventure in that system. The more excited and animated you are during a session, and the deeper you get into the session, the more the players will also get into it. Pitch the idea to them of running a one-shot WHFRP2 game with pregen characters with one of the 50 or so free adventures on the Black Industries website. Doing that is exactly how I got my group of D&D 3.5 diehards to LOVE WHFRP2 and pretty much drop D&D in preference of WHFRP (once every 4 weeks one guy runs a one-off D&D campaign that is light-hearted hack-n-slash). And yes, WHFRP2 really is that damn good (especially if you like dark fantasy, horror, and Lovecraftian elements in your games).</p><p></p><p>If not, the IK stuff is pretty good. The setting doesn't grab me as much as the Old World does, but it does have some cool elements. At the very minimum, you'll need the character and campaign guides, and probably the Monsternomicon. As others have mentioned, the mechanics in the character guide are REALLY wonky, so beware that.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3504589, member: 317"] Wow, I'm sorry- that really sucks. WHFRP2 is an awesome game, and I've known some people who were system nazis- they refuse to play or try anything out of their comfort zone. However, you need to remember something else too. If you're really psyched and amped about running a particular game and/or campaign, but your players aren't as interested, you'll be doing yourself and them a disservice by playing something you're not really into. Your passion for the game and setting WILL come through in your sessions, and I've seen players who were lukewarm or slightly hostile to a given game or setting come around to really enjoy it once the DM ran a sample adventure in that system. The more excited and animated you are during a session, and the deeper you get into the session, the more the players will also get into it. Pitch the idea to them of running a one-shot WHFRP2 game with pregen characters with one of the 50 or so free adventures on the Black Industries website. Doing that is exactly how I got my group of D&D 3.5 diehards to LOVE WHFRP2 and pretty much drop D&D in preference of WHFRP (once every 4 weeks one guy runs a one-off D&D campaign that is light-hearted hack-n-slash). And yes, WHFRP2 really is that damn good (especially if you like dark fantasy, horror, and Lovecraftian elements in your games). If not, the IK stuff is pretty good. The setting doesn't grab me as much as the Old World does, but it does have some cool elements. At the very minimum, you'll need the character and campaign guides, and probably the Monsternomicon. As others have mentioned, the mechanics in the character guide are REALLY wonky, so beware that. [/QUOTE]
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Sigh. I can't do Warhammer. How's about Iron Kingdoms?
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