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Sighting... let me get this straight
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<blockquote data-quote="Stalker0" data-source="post: 519828" data-attributes="member: 5889"><p>Its actually a bit easier than most people are describing.</p><p></p><p>If the monsters are hiding, then at 260', the party rolls a spot check.</p><p></p><p>The DC is 25+ the monster's hide skill mod (in other words, the monsters DO NOT roll hide checks at this point). Pg. 60 of the DMG lists any additional mods you might need to add to the DC. The monster's spot checks are at -2 for hiding. Note: You do not add a penalty for distance to spot checks for these rolls.</p><p></p><p>If these fail, then at 130', you roll normal spot vs hide checks with all normal penalties.</p><p></p><p>If those fails, what you do now is up to you. By the book, the monster's would probably get a surprise round if they saw the pcs. You could give player's additional spot checks at lower distances, but that is not covered in the book.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 519828, member: 5889"] Its actually a bit easier than most people are describing. If the monsters are hiding, then at 260', the party rolls a spot check. The DC is 25+ the monster's hide skill mod (in other words, the monsters DO NOT roll hide checks at this point). Pg. 60 of the DMG lists any additional mods you might need to add to the DC. The monster's spot checks are at -2 for hiding. Note: You do not add a penalty for distance to spot checks for these rolls. If these fail, then at 130', you roll normal spot vs hide checks with all normal penalties. If those fails, what you do now is up to you. By the book, the monster's would probably get a surprise round if they saw the pcs. You could give player's additional spot checks at lower distances, but that is not covered in the book. [/QUOTE]
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