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Sigil, planar cities, 4E and older editions
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<blockquote data-quote="Irda Ranger" data-source="post: 4672606" data-attributes="member: 1003"><p>The CoB being oldest "makes sense" to me as the Elemental Chaos is a native environment for the Primordial and Archons. Nothing (other than possibly the Lady of Pain) is native to Sigil. So naturally cities would be built first where the beings originate, and Sigil would only have been built later once the demiplane was discovered by Planar travelers. </p><p></p><p>Further, the CoB being the primary commercial hub also "makes sense." Even if the CoB has fewer portals, the portals it has are predictable. Plus, it permits magic circles. Commerce is about logistics, and nothing would drive a logistician crazier than trying to deal with Sigil's random gateways. Even if the gateways are free, holding inventory while trying to find the one you want is not.</p><p></p><p>The population numbers seem a bit low to me, but that's easily ignored/tailored to campaign taste.</p><p></p><p>---</p><p></p><p>I agree with the OP's primary conjecture however. Sigil has been left without anything in particular to "be". Maybe it's a city of refugees where Angels not welcome in Heaven and Devils not welcome in Hell try to make a new life for themselves? A city of outcasts. A planar Tortuga? </p><p></p><p>Malcontents, Discontents, Governments in Exile, Heretics and Heathens?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4672606, member: 1003"] The CoB being oldest "makes sense" to me as the Elemental Chaos is a native environment for the Primordial and Archons. Nothing (other than possibly the Lady of Pain) is native to Sigil. So naturally cities would be built first where the beings originate, and Sigil would only have been built later once the demiplane was discovered by Planar travelers. Further, the CoB being the primary commercial hub also "makes sense." Even if the CoB has fewer portals, the portals it has are predictable. Plus, it permits magic circles. Commerce is about logistics, and nothing would drive a logistician crazier than trying to deal with Sigil's random gateways. Even if the gateways are free, holding inventory while trying to find the one you want is not. The population numbers seem a bit low to me, but that's easily ignored/tailored to campaign taste. --- I agree with the OP's primary conjecture however. Sigil has been left without anything in particular to "be". Maybe it's a city of refugees where Angels not welcome in Heaven and Devils not welcome in Hell try to make a new life for themselves? A city of outcasts. A planar Tortuga? Malcontents, Discontents, Governments in Exile, Heretics and Heathens? [/QUOTE]
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