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Sigil, planar cities, 4E and older editions
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<blockquote data-quote="FourthBear" data-source="post: 4673316" data-attributes="member: 55846"><p>Isn't the fact that Sigil is a fascinating and mysterious city, filled with portals leading to and from endless places in the cosmos, populated by interesting NPCs and factions enough to justify its use in any campaign? Do we really need to come up with some special hook, like "Biggest City", "Most Cosmopolitan" or "Oldest City"? Can't the hook be: "Most Interesting City" or "City with the Most Fascinating NPCs"?</p><p></p><p>It's already got a pretty darn unique place in the 4e cosmos. It's the City of Door, an enclosed demiplane with portals leading all over creation, one with no traditional walls or borders to be invaded from, one with few natural resources and no clear natives. It has no clear origin and the authority is confusing, but powerful. The portals within Sigil are numerous, but often baffling. While these planar doorways may be frustrating to traditional travel, they promise access to areas unknown and perhaps unreachable by any other means.</p><p></p><p>Both Hestavar and the City of Brass have strong, central authorities that may discourage many creatures/NPCs from wishing to settle there. The same works in reverse: I can see many prefer to live in Hestavar because of the odd quasi-government in Sigil.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4673316, member: 55846"] Isn't the fact that Sigil is a fascinating and mysterious city, filled with portals leading to and from endless places in the cosmos, populated by interesting NPCs and factions enough to justify its use in any campaign? Do we really need to come up with some special hook, like "Biggest City", "Most Cosmopolitan" or "Oldest City"? Can't the hook be: "Most Interesting City" or "City with the Most Fascinating NPCs"? It's already got a pretty darn unique place in the 4e cosmos. It's the City of Door, an enclosed demiplane with portals leading all over creation, one with no traditional walls or borders to be invaded from, one with few natural resources and no clear natives. It has no clear origin and the authority is confusing, but powerful. The portals within Sigil are numerous, but often baffling. While these planar doorways may be frustrating to traditional travel, they promise access to areas unknown and perhaps unreachable by any other means. Both Hestavar and the City of Brass have strong, central authorities that may discourage many creatures/NPCs from wishing to settle there. The same works in reverse: I can see many prefer to live in Hestavar because of the odd quasi-government in Sigil. [/QUOTE]
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