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Sigil, planar cities, 4E and older editions
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<blockquote data-quote="Shemeska" data-source="post: 4675325" data-attributes="member: 11697"><p>They wrote themselves into a corner on this one in 4e, because they omitted any mention of the Gatetowns and their permenant portals to Sigil. A lot of standard, regular trade passed into the city that way, especially gatetowns like Tradegate. With no mention of those places in 4e, and no mention of replacements for the role they provided, things are rather up in the air as far as how the city works in that regard.</p><p></p><p>My advice (outside of not using the 4e cosmology in the first place) is to either bring those places back in some fashion, scattered throughout the planes with permenant portals rather than arranged in the Outlands which seemingly no longer exist in any form, or create replacements for those places in whatever places in the 4e planes as fits your campaign.</p><p></p><p>And by permenant, I don't mean the portals are always open. They connect to the same spot in Sigil and their other ends, and they open either with a specific gate key, or open on their own on some sort of frequency that trade operates around.</p><p></p><p></p><p></p><p></p><p>Portals. You have trash, you dump it through any random portal you can get away with as long as someone from the other side doesn't walk through and bash your skull in. Random, periodic portals not next to your kip are probably a good choice.</p><p></p><p>You can also, depending on the part of the city you're in, just dump it in the street and either not care about it, or have someone take care of it for you. The Ditch in the Lower Ward on the border of the Hive, near the Shattered Temple District is a popular spot for just dumping trash, waste, bodies, etc. The Dabus also keep the streets relatively clear in their own way, and dump stuff through portals to Quasielemental Ooze (retcon as desired for the 4e cosmology).</p><p></p><p></p><p></p><p>It rains. All. The. Time.</p><p></p><p>The city has its own weather system, though it's up for debate if it's entirely natural, or a magical property of the city itself, or if it's a result of portals opening up to draw in moisture, etc.</p><p></p><p>The rain isn't the purest thing by any means, because of the amount of soot and smoke from the Lower Ward and other places, so it's mildly acidic, but you won't die of dehydration if you're not picky. The Ditch in the Lower Ward periodically connects to the River Oceanus (retcon as needed for 4e cosmology) which is as fresh as you'll get in terms of drinking water, and presumably water is drawn forth from other portals to water dominated planes or planar pathways like Oceanus, etc.</p><p></p><p></p><p></p><p>It's not a uniform population distribution. The Hive is packed to the gills in total squalor (except for the Slags which... well... the Kadyx lives there). The Lower Ward is fairly dense. The Lady's Ward (and especially some districts therein) is pretty light.</p><p></p><p>And for your calculations, the torus isn't closed, and the city's dimensions are not stable. It shrinks and grows at The Lady's whimsy, with buildings or blocks even appearing or vanishing as the Dabus shuffle things around according to well, who knows why they do that.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4675325, member: 11697"] They wrote themselves into a corner on this one in 4e, because they omitted any mention of the Gatetowns and their permenant portals to Sigil. A lot of standard, regular trade passed into the city that way, especially gatetowns like Tradegate. With no mention of those places in 4e, and no mention of replacements for the role they provided, things are rather up in the air as far as how the city works in that regard. My advice (outside of not using the 4e cosmology in the first place) is to either bring those places back in some fashion, scattered throughout the planes with permenant portals rather than arranged in the Outlands which seemingly no longer exist in any form, or create replacements for those places in whatever places in the 4e planes as fits your campaign. And by permenant, I don't mean the portals are always open. They connect to the same spot in Sigil and their other ends, and they open either with a specific gate key, or open on their own on some sort of frequency that trade operates around. Portals. You have trash, you dump it through any random portal you can get away with as long as someone from the other side doesn't walk through and bash your skull in. Random, periodic portals not next to your kip are probably a good choice. You can also, depending on the part of the city you're in, just dump it in the street and either not care about it, or have someone take care of it for you. The Ditch in the Lower Ward on the border of the Hive, near the Shattered Temple District is a popular spot for just dumping trash, waste, bodies, etc. The Dabus also keep the streets relatively clear in their own way, and dump stuff through portals to Quasielemental Ooze (retcon as desired for the 4e cosmology). It rains. All. The. Time. The city has its own weather system, though it's up for debate if it's entirely natural, or a magical property of the city itself, or if it's a result of portals opening up to draw in moisture, etc. The rain isn't the purest thing by any means, because of the amount of soot and smoke from the Lower Ward and other places, so it's mildly acidic, but you won't die of dehydration if you're not picky. The Ditch in the Lower Ward periodically connects to the River Oceanus (retcon as needed for 4e cosmology) which is as fresh as you'll get in terms of drinking water, and presumably water is drawn forth from other portals to water dominated planes or planar pathways like Oceanus, etc. It's not a uniform population distribution. The Hive is packed to the gills in total squalor (except for the Slags which... well... the Kadyx lives there). The Lower Ward is fairly dense. The Lady's Ward (and especially some districts therein) is pretty light. And for your calculations, the torus isn't closed, and the city's dimensions are not stable. It shrinks and grows at The Lady's whimsy, with buildings or blocks even appearing or vanishing as the Dabus shuffle things around according to well, who knows why they do that. [/QUOTE]
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