Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Sigil, planar cities, 4E and older editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shemeska" data-source="post: 4676572" data-attributes="member: 11697"><p>It probably wasn't something that came to mind when they wrote up Sigil for 4e. They probably didn't consider the downstream ramifications of what it would mean for a 4e Sigil if things heavily associated with the city previously, but not in the city itself, didn't exist because they had never been a part of the 4e default cosmology. That and the world building aspect of the game doesn't particularly seem to be a priority to be addressed by 4e design.</p><p></p><p></p><p></p><p>Sounds like they didn't go into the specifics very much. There's nothing there that invalidates anything I said. A frequent gloomy drizzle in many parts of the city is what I meant to imply, not horrible thunderstorms.</p><p></p><p></p><p></p><p>WotC has never really done justice to demographics that make sense. The 4e population level for Sigil both doesn't match its 2e details, nor does it particularly make a ton of sense for the 4e city either. Way too light. I'm in agreement with you there.</p><p></p><p></p><p></p><p></p><p>This has been covered before.</p><p></p><p>They don't actually say at any point in the 4e MotP that the city's ring is closed. It has always been open, both in description and in artwork, and the 4e artwork clearly shows an open ring. "Torus" isn't being used in the strict, mathematical solid sense. They even used "torus" in the 2e descriptions at times, and the 4e description was probably dovetailing the same words (and given that I know they read through the 2e material before writing that section, it seems a reasonable assumption).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4676572, member: 11697"] It probably wasn't something that came to mind when they wrote up Sigil for 4e. They probably didn't consider the downstream ramifications of what it would mean for a 4e Sigil if things heavily associated with the city previously, but not in the city itself, didn't exist because they had never been a part of the 4e default cosmology. That and the world building aspect of the game doesn't particularly seem to be a priority to be addressed by 4e design. Sounds like they didn't go into the specifics very much. There's nothing there that invalidates anything I said. A frequent gloomy drizzle in many parts of the city is what I meant to imply, not horrible thunderstorms. WotC has never really done justice to demographics that make sense. The 4e population level for Sigil both doesn't match its 2e details, nor does it particularly make a ton of sense for the 4e city either. Way too light. I'm in agreement with you there. This has been covered before. They don't actually say at any point in the 4e MotP that the city's ring is closed. It has always been open, both in description and in artwork, and the 4e artwork clearly shows an open ring. "Torus" isn't being used in the strict, mathematical solid sense. They even used "torus" in the 2e descriptions at times, and the 4e description was probably dovetailing the same words (and given that I know they read through the 2e material before writing that section, it seems a reasonable assumption). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sigil, planar cities, 4E and older editions
Top