Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sigil Review Thread (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9605975" data-attributes="member: 18"><p>I've not got far with it yet, but my experience has been largely negative from the perspective you describe (i.e. actual functionality/experience).</p><p></p><p>1) You have to install it, which seems a tad unnecessary and severely limits what devices can interact with it. It'd be one thing if the DM had to have a PC, but everyone has to have a PC which can run it. For my group that is definitely not true - it's particularly not true for the devices they use VTTs on.</p><p></p><p>2) Logging in and installing it is not a smooth or seamless process. It is a multi-step, annoying process, which requires to actually go find your login details and manually enter them. That's going to cause some people to bounce off, just because of that annoyance.</p><p></p><p>3) There's no built-in tutorial elements that I've found. That's pretty bad for a released product, and will definitely cause even more people to bounce off the product.</p><p></p><p>4) Particularly because the UI is absolutely not intuitive or well-designed. I'm sorry, I have some experience designing UIs (not a huge amount, but not none), and decades of experience using them, and this is a bad, counter-intuitive one, where a lot of buttons don't do exactly what you'd expect, and there's no natural "flow" to the UI. Could this improve? Of course, but it surprising that they felt this was the state to release it in.</p><p></p><p>My only really positive impression was:</p><p></p><p>5) The minis are pretty nice and move in a nice way. Not astounding, but definitely solid.</p><p></p><p>I only spent less than an hour with it, but given I was ready to spend a lot longer, that's not ideal.</p><p></p><p>Overall my feeling is "you only get one chance to make a first impression", and this was not a good first impression. To be fair, several other VTTs also have mediocre or bad first impressions, but with an alleged team of 250 people working on this, and AAA videogame money behind it, I was expecting the first impression to be at least as good as "modern" VTTs (i.e. those that have emerged in the last five years). It was not.</p><p></p><p>Will I give it another go? Maybe. I think I'd want them to add an in-engine tutorial at the very least before I did.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9605975, member: 18"] I've not got far with it yet, but my experience has been largely negative from the perspective you describe (i.e. actual functionality/experience). 1) You have to install it, which seems a tad unnecessary and severely limits what devices can interact with it. It'd be one thing if the DM had to have a PC, but everyone has to have a PC which can run it. For my group that is definitely not true - it's particularly not true for the devices they use VTTs on. 2) Logging in and installing it is not a smooth or seamless process. It is a multi-step, annoying process, which requires to actually go find your login details and manually enter them. That's going to cause some people to bounce off, just because of that annoyance. 3) There's no built-in tutorial elements that I've found. That's pretty bad for a released product, and will definitely cause even more people to bounce off the product. 4) Particularly because the UI is absolutely not intuitive or well-designed. I'm sorry, I have some experience designing UIs (not a huge amount, but not none), and decades of experience using them, and this is a bad, counter-intuitive one, where a lot of buttons don't do exactly what you'd expect, and there's no natural "flow" to the UI. Could this improve? Of course, but it surprising that they felt this was the state to release it in. My only really positive impression was: 5) The minis are pretty nice and move in a nice way. Not astounding, but definitely solid. I only spent less than an hour with it, but given I was ready to spend a lot longer, that's not ideal. Overall my feeling is "you only get one chance to make a first impression", and this was not a good first impression. To be fair, several other VTTs also have mediocre or bad first impressions, but with an alleged team of 250 people working on this, and AAA videogame money behind it, I was expecting the first impression to be at least as good as "modern" VTTs (i.e. those that have emerged in the last five years). It was not. Will I give it another go? Maybe. I think I'd want them to add an in-engine tutorial at the very least before I did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sigil Review Thread (+)
Top