Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sigil Review Thread (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 9606467" data-attributes="member: 6796241"><p>[USER=7035894]@Clint_L[/USER] a few others have mentioned it, but Sigil will be available on Mac, probably sooner rather than later. It's pretty straightforward to port U5 from Windows to Mac, but it typically isn't done until you have a near final project, as every update you make after that has to be done twice (or multiple times once it goes to mobile, Playstation, etc). Think of the BG3 testing period, which was also Windows only, but once it officially released, the game hit PS5 and Mac just a month later.</p><p></p><p>As primarily a Mac user myself, I was able to test an Alpha version a few months ago on my work Windows laptop (with no real graphics card) and found Sigil to be much easier to use and user friendly than I expected. Yes it had some rough edges, but I could really see the potential, especially in the map builder, which had a feeling of somewhere between Minecraft and Fallout 4. </p><p></p><p>Even as my laptop struggled to render what was on screen, I could still feel the appeal of a playground where creative people will be able to create whole worlds out of the tools being provided. I suspect there will be quite a few people who's primary experience with Sigil will be as builders, rather than players of D&D. </p><p></p><p>I also suspect that when it's fully functional, it will make onboarding new people into D&D exceedingly easy. Imagine when, as someone who wants to play D&D but doesn't know anyone who does, you can log on with your playstation, find a group in minutes, and start playing.</p><p></p><p>Unlike [USER=18]@Ruin Explorer[/USER] I have zero concerns about the way WotC has chosen to release the product. It's meant for early adopters and super fans at the moment. Once they have it in the final form will be when they start a massive marketing push for it, and what they system is then will determine it's success or failure.</p></blockquote><p></p>
[QUOTE="OB1, post: 9606467, member: 6796241"] [USER=7035894]@Clint_L[/USER] a few others have mentioned it, but Sigil will be available on Mac, probably sooner rather than later. It's pretty straightforward to port U5 from Windows to Mac, but it typically isn't done until you have a near final project, as every update you make after that has to be done twice (or multiple times once it goes to mobile, Playstation, etc). Think of the BG3 testing period, which was also Windows only, but once it officially released, the game hit PS5 and Mac just a month later. As primarily a Mac user myself, I was able to test an Alpha version a few months ago on my work Windows laptop (with no real graphics card) and found Sigil to be much easier to use and user friendly than I expected. Yes it had some rough edges, but I could really see the potential, especially in the map builder, which had a feeling of somewhere between Minecraft and Fallout 4. Even as my laptop struggled to render what was on screen, I could still feel the appeal of a playground where creative people will be able to create whole worlds out of the tools being provided. I suspect there will be quite a few people who's primary experience with Sigil will be as builders, rather than players of D&D. I also suspect that when it's fully functional, it will make onboarding new people into D&D exceedingly easy. Imagine when, as someone who wants to play D&D but doesn't know anyone who does, you can log on with your playstation, find a group in minutes, and start playing. Unlike [USER=18]@Ruin Explorer[/USER] I have zero concerns about the way WotC has chosen to release the product. It's meant for early adopters and super fans at the moment. Once they have it in the final form will be when they start a massive marketing push for it, and what they system is then will determine it's success or failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sigil Review Thread (+)
Top