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<blockquote data-quote="ECMO3" data-source="post: 9613292" data-attributes="member: 7030563"><p>One of my DMs hosted a low level one-shot on it using the default scenario they released with it. There were a lot more negatives than positives, some of them though probably due to being an early release.</p><p></p><p><strong><u>Positives:</u></strong></p><p></p><p>The install and launch went well and I really like the basic maps and graphics. It is super easy to load characters from DNDB. In these areas it is an improvement over other VVTs I have used (maps, Foundary, Roll 20)</p><p></p><p><strong><u>Negatives:</u></strong></p><p>A lot of the spells and mechanics didn't work and the token/mini options were limited (no Tieflings!). </p><p></p><p>It very much has a video game feel to me. I am a BG3 junkie and I love video games, but that is not what I want out of a VTT for playing D&D with a group.</p><p></p><p>It does automatically calculate and apply hits and damage, but it doesn't do it correctly, which is worse than not doing it. </p><p></p><p>The biggest issue though is the inability to modify any of the items or abilities. I had no proficiency in my light crossbow, which is a bug I guess, but the bigger issue is I could not add proficiency. No way to change the ability used with my Hand Axe when I was using it as a Pact Weapon, I could manually add a +1 to the attack roll to account for the difference (15 strength, 17 Charisma), but no way at all to change damage.</p><p></p><p>If you compare this to other VTTs - roll 20 is extremely easy to modify stuff, no time at all, foundry takes a few seconds or minutes, maps/DNDB is more difficult but you can still do it and maps is not using automation for things like damage and hit points, meaning it is less of a big deal if something is not accurate.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9613292, member: 7030563"] One of my DMs hosted a low level one-shot on it using the default scenario they released with it. There were a lot more negatives than positives, some of them though probably due to being an early release. [B][U]Positives:[/U][/B] The install and launch went well and I really like the basic maps and graphics. It is super easy to load characters from DNDB. In these areas it is an improvement over other VVTs I have used (maps, Foundary, Roll 20) [B][U]Negatives:[/U][/B] A lot of the spells and mechanics didn't work and the token/mini options were limited (no Tieflings!). It very much has a video game feel to me. I am a BG3 junkie and I love video games, but that is not what I want out of a VTT for playing D&D with a group. It does automatically calculate and apply hits and damage, but it doesn't do it correctly, which is worse than not doing it. The biggest issue though is the inability to modify any of the items or abilities. I had no proficiency in my light crossbow, which is a bug I guess, but the bigger issue is I could not add proficiency. No way to change the ability used with my Hand Axe when I was using it as a Pact Weapon, I could manually add a +1 to the attack roll to account for the difference (15 strength, 17 Charisma), but no way at all to change damage. If you compare this to other VTTs - roll 20 is extremely easy to modify stuff, no time at all, foundry takes a few seconds or minutes, maps/DNDB is more difficult but you can still do it and maps is not using automation for things like damage and hit points, meaning it is less of a big deal if something is not accurate. [/QUOTE]
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