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<blockquote data-quote="Distracted DM" data-source="post: 9613305" data-attributes="member: 6894926"><p>At a table, the player can't click "fireball fireball fireball fireball" over and over again.</p><p></p><p>I agree though, that I don't have that problem with my tables in other VTTs... so it's either a group etiquette problem, or maybe it's because the VTT is shiny and new that people want to make things flash and see numbers pop up.</p><p></p><p>That being said, the fact that you can't <strong>PAUSE</strong> the game, preventing folk from moving their minis? That's a big hole that would hopefully be easy to fix. I pause my VTT games all the time, because the players enter a room and I need to add stuff, or describe things, and I don't want them zipping forward and revealing more than they should be able to see.</p><p></p><p>At an in-person table, the GM controls the exploration because they either have to describe things, or draw/reveal the map as they go. If you have a cool VTT dungeon set up with lights and walls etc, there's nothing outside of the PAUSE or locked doors etc. to stop players from zipping around and exploring things... other than etiquette, of course, which isn't too hard to set (in my experience, anyway).</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9613305, member: 6894926"] At a table, the player can't click "fireball fireball fireball fireball" over and over again. I agree though, that I don't have that problem with my tables in other VTTs... so it's either a group etiquette problem, or maybe it's because the VTT is shiny and new that people want to make things flash and see numbers pop up. That being said, the fact that you can't [B]PAUSE[/B] the game, preventing folk from moving their minis? That's a big hole that would hopefully be easy to fix. I pause my VTT games all the time, because the players enter a room and I need to add stuff, or describe things, and I don't want them zipping forward and revealing more than they should be able to see. At an in-person table, the GM controls the exploration because they either have to describe things, or draw/reveal the map as they go. If you have a cool VTT dungeon set up with lights and walls etc, there's nothing outside of the PAUSE or locked doors etc. to stop players from zipping around and exploring things... other than etiquette, of course, which isn't too hard to set (in my experience, anyway). [/QUOTE]
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