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Sigil, WotC 3D vtt game automation no more?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9578350" data-attributes="member: 28487"><p>I goth the invite and tried it, got a survey but only had time for one session. We could not figure out how to get the test module running. </p><p>I think it should accept the die rolls from the D&DBeyond character sheet, as least as an option. I love the simplicity of the D&DBeyond maps. As a long time user of FantasyGrounds, I have mixed feelings about automation.</p><p>It really adds to the learning curve and there is always some edge case where the automation fails and one has to roll back the results. Of course when it works it is really good.</p><p>I would be in favour of less automation in the game, but more on the map module creation. I would love to be able to bring in a 2d map and have the system turn it into a 3D map. This would be a use of AI that I would completely approve of. </p><p></p><p>One feature I would like to see more of in VTTs would be the ability to spit out a digest of the chat log. Particularly the number of long an short rests.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9578350, member: 28487"] I goth the invite and tried it, got a survey but only had time for one session. We could not figure out how to get the test module running. I think it should accept the die rolls from the D&DBeyond character sheet, as least as an option. I love the simplicity of the D&DBeyond maps. As a long time user of FantasyGrounds, I have mixed feelings about automation. It really adds to the learning curve and there is always some edge case where the automation fails and one has to roll back the results. Of course when it works it is really good. I would be in favour of less automation in the game, but more on the map module creation. I would love to be able to bring in a 2d map and have the system turn it into a 3D map. This would be a use of AI that I would completely approve of. One feature I would like to see more of in VTTs would be the ability to spit out a digest of the chat log. Particularly the number of long an short rests. [/QUOTE]
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