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<blockquote data-quote="RFisher" data-source="post: 4624875" data-attributes="member: 3608"><p>I’m all for the GM considering the players’ desire. I’m all for people playing the game however they want.</p><p></p><p>But I think there is much value in trying to understand how the game was <em>meant</em> to be played <em>before</em> you twist it to fit your preferences. i think there’s even more value in that for inexperienced players.</p><p></p><p>What I tend to think is wrong—whether the player is inexperienced or not—is not letting them know and giving them a chance to rethink a bad choice.</p><p></p><p>e.g. “If you do that, these guys will get an attack-of-opportunity against you...” Because most of the time, big threatening monsters are obviously threatening to the character even if they aren’t so much on the battlemat.</p><p></p><p>e.g. “There’s a good chance that could kill everybody...”</p><p></p><p></p><p></p><p>RPGs are arguably not games.</p><p></p><p>Arguably some computer games aren’t either, but I don’t think SimCity is the type of computer game being discussed in this thread.</p><p></p><p>Books tend to depict protagonists who have the kind of nigh infinite options that PCs in RPGs have (and which sets RPGs apart from most computer and board games). Books tend to depict worlds without “power ups” and other artifacts found in the worlds of many computer games.</p><p></p><p>I see your point. I’m just not convinced it’s that simple.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4624875, member: 3608"] I’m all for the GM considering the players’ desire. I’m all for people playing the game however they want. But I think there is much value in trying to understand how the game was [i]meant[/i] to be played [i]before[/i] you twist it to fit your preferences. i think there’s even more value in that for inexperienced players. What I tend to think is wrong—whether the player is inexperienced or not—is not letting them know and giving them a chance to rethink a bad choice. e.g. “If you do that, these guys will get an attack-of-opportunity against you...” Because most of the time, big threatening monsters are obviously threatening to the character even if they aren’t so much on the battlemat. e.g. “There’s a good chance that could kill everybody...” RPGs are arguably not games. Arguably some computer games aren’t either, but I don’t think SimCity is the type of computer game being discussed in this thread. Books tend to depict protagonists who have the kind of nigh infinite options that PCs in RPGs have (and which sets RPGs apart from most computer and board games). Books tend to depict worlds without “power ups” and other artifacts found in the worlds of many computer games. I see your point. I’m just not convinced it’s that simple. [/QUOTE]
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