Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Signal arrow/bolt
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asmor" data-source="post: 3248414" data-attributes="member: 1154"><p>The signal arrow and signal bolt are both created for use by those who stand sentry, typically used by the night watch of cities rich enough to afford the moderately expensive ammunition.</p><p></p><p>The signal arrow is made entirely out of steel, with a blunt, hollow tip. The tip is made to be filled with oil, and stopped with a piece of flint. The piece of flint, in turn, is attached to a small wire with a hoop or bar on the end. When the arrow is fired, the guard holds on to the wire, so that the flint is pulled free and provides a spark to ignire the oil which sprays out in a fine mist as the arrow travels, causing a burst of fire in the air following the missile's trajectory. In addition, the tip is engineered to emit a high-pitched screech as it flies. The signal arrow is typically shot high into the air to alert others of trouble, and the combination of auditory and visual stimuli is usually enough so that all within several hundred feet no of the disturbance. Properly preparing to fire a signal arrow requires a move action unless you possess the quick draw feat, in which case it is a swift action.</p><p></p><p>A signal bolt is essentially the same as a signal arrow, except engineered to fit in and be fired from a crossbow. In addition, the wire holding the flint stopper is always terminated by a ring, which is attached to a hook on the crossbow. Loading a signal bolt correctly requires a full-round action, or a standard action if you habe the quick draw feat. For this reason, guards using a signal bolt typically keep it loaded in the crossbow at all times, as it's extremely cumbersome to load when a situation demands.</p><p></p><p>Signal arrows and bolts are both reusable, as long as both the flint stopper and arrow/bolt are both recovered. It's a relatively simple matter to refill the head with oil, although care should be taken when inserting the stopper so as not to set it off.</p><p></p><p>Both signal arrows and bolts are exceptionally poor for actual combat, being weighted and balanced poorly. When firing either, a -4 penalty on attack rolls applies, as well as a -2 penalty on damage rolls.</p><p></p><p>A signal arrow or bolt costs 30 gold.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3248414, member: 1154"] The signal arrow and signal bolt are both created for use by those who stand sentry, typically used by the night watch of cities rich enough to afford the moderately expensive ammunition. The signal arrow is made entirely out of steel, with a blunt, hollow tip. The tip is made to be filled with oil, and stopped with a piece of flint. The piece of flint, in turn, is attached to a small wire with a hoop or bar on the end. When the arrow is fired, the guard holds on to the wire, so that the flint is pulled free and provides a spark to ignire the oil which sprays out in a fine mist as the arrow travels, causing a burst of fire in the air following the missile's trajectory. In addition, the tip is engineered to emit a high-pitched screech as it flies. The signal arrow is typically shot high into the air to alert others of trouble, and the combination of auditory and visual stimuli is usually enough so that all within several hundred feet no of the disturbance. Properly preparing to fire a signal arrow requires a move action unless you possess the quick draw feat, in which case it is a swift action. A signal bolt is essentially the same as a signal arrow, except engineered to fit in and be fired from a crossbow. In addition, the wire holding the flint stopper is always terminated by a ring, which is attached to a hook on the crossbow. Loading a signal bolt correctly requires a full-round action, or a standard action if you habe the quick draw feat. For this reason, guards using a signal bolt typically keep it loaded in the crossbow at all times, as it's extremely cumbersome to load when a situation demands. Signal arrows and bolts are both reusable, as long as both the flint stopper and arrow/bolt are both recovered. It's a relatively simple matter to refill the head with oil, although care should be taken when inserting the stopper so as not to set it off. Both signal arrows and bolts are exceptionally poor for actual combat, being weighted and balanced poorly. When firing either, a -4 penalty on attack rolls applies, as well as a -2 penalty on damage rolls. A signal arrow or bolt costs 30 gold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Signal arrow/bolt
Top