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<blockquote data-quote="Kzach" data-source="post: 4369912" data-attributes="member: 56189"><p>Again, you're comparing apples to oranges.</p><p></p><p></p><p>Apple does not equal orange.</p><p></p><p>Also, it's not +2. Might want to actually read the Wand of Accuracy entry instead of quoting off the pregens.</p><p></p><p></p><p>Huh?</p><p></p><p>Getting a significant bonus to hit at 21st-level for one at-will spell from a feat you can only take at 1st-level (and therefore can't retrain for) just isn't a big deal.</p><p></p><p>You keep making the mistake of comparing it to everything that is totally unlike it. Not only that, but the comparisons are actually in FAVOUR of the feat as written, because on balance, all those options are far more powerful.</p><p></p><p>If anything, the feat as written is UNDER powered because it only applies to one at-will power. You have to also remember that at-will powers become less and less useful as you go up in levels because their damage is the bottom of the barrel compared to the multitude of other powers you gain access to.</p><p></p><p>Every player worth their salt will use every encounter power they have, every encounter. If it's an encounter that is difficult enough that it requires the use of daily powers, then they use them. In which instance, a measly +3 bonus to hit and damage on spells that will average far less damage than all the encounter and daily powers being used just doesn't have that big an impact.</p><p></p><p>The only time it really has a significant impact is on encounters that are weak for the party, in which case spamming their at-will and hitting far more often will actually influence the outcome in any significant manner. But then, it was an easy encounter anyway.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4369912, member: 56189"] Again, you're comparing apples to oranges. Apple does not equal orange. Also, it's not +2. Might want to actually read the Wand of Accuracy entry instead of quoting off the pregens. Huh? Getting a significant bonus to hit at 21st-level for one at-will spell from a feat you can only take at 1st-level (and therefore can't retrain for) just isn't a big deal. You keep making the mistake of comparing it to everything that is totally unlike it. Not only that, but the comparisons are actually in FAVOUR of the feat as written, because on balance, all those options are far more powerful. If anything, the feat as written is UNDER powered because it only applies to one at-will power. You have to also remember that at-will powers become less and less useful as you go up in levels because their damage is the bottom of the barrel compared to the multitude of other powers you gain access to. Every player worth their salt will use every encounter power they have, every encounter. If it's an encounter that is difficult enough that it requires the use of daily powers, then they use them. In which instance, a measly +3 bonus to hit and damage on spells that will average far less damage than all the encounter and daily powers being used just doesn't have that big an impact. The only time it really has a significant impact is on encounters that are weak for the party, in which case spamming their at-will and hitting far more often will actually influence the outcome in any significant manner. But then, it was an easy encounter anyway. [/QUOTE]
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