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Signature Spell
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<blockquote data-quote="redrover" data-source="post: 4417964" data-attributes="member: 70799"><p>The OP configuration is not what I’m looking for in a feat of this type.</p><p> </p><p> <em>First,</em> I support the player’s ability to select a signature spell at any time during an adventuring career. {Players are not always ready to choose a signature effect at 1st level -- especially new players -- and I would be reluctant to take this option off the table for them by making signature spell a 1st-level-only feat.}</p><p> </p><p> A signature spell might be theme-driven, but it might also be the result of character development; and such a signature spell would become an important developmental milestone for the character. IMO a signature spell feat should support either approach.</p><p> </p><p> <em>Second,</em> a signature spell should be unique to the character. For me that means <u>player-selected fluff</u> text.</p><p> </p><p> My approach would be to create a <u>signature template</u> the player could use to create a unique personal spell.</p><p> </p><p> <strong>Signature Spell</strong></p><p> <strong>Prerequisites:</strong> Arcane powers, Signature Spell ritual.</p><p> <strong>Benefit:</strong> Choose for your signature spell one bonus from the Signature Bonus list and one effect <em>per tier</em> from the Signature Effects list. If your signature spell deals damage, you may choose its damage keyword. You may take this feat only once.</p><p> <strong>Special</strong>: Once per tier, you may replace your signature spell with a new signature spell (see Rituals). If you choose to do this, you can no longer use the signature form of your old spell; you have outgrown it, and you default to the standard spell. You may replace your signature spell when you achieve your Epic Destiny (see Rituals).</p><p> </p><p> <strong>Signature Bonus List</strong></p><p></p><ul> <li data-xf-list-type="ul"> *The signature spell has a +1 attack bonus.</li> <li data-xf-list-type="ul"> *A single-target encounter spell has a damage bonus of +2/Heroic, +7/Paragon, +12/Epic.</li> <li data-xf-list-type="ul"> *A single-target at-will spell has a damage bonus of +1/Heroic, +3/Paragon, +5/Epic.</li> <li data-xf-list-type="ul"> *An area spell has a damage bonus of +1/Heroic, +2/Paragon, +3/Epic.</li> <li data-xf-list-type="ul"> *Casting your signature spell triggers one of your personal healing surges if you choose.</li> <li data-xf-list-type="ul"> *Choose a Defense other than AC. When you cast your signature spell, you gain a +1 power bonus to this Defense until the beginning of your next turn.</li> <li data-xf-list-type="ul"> *Add the “Fear” keyword to your spell, giving a -1 fear penalty to target attacks and a -1 fear penalty to all target defenses (save ends) to all enemies hit by your spell.</li> <li data-xf-list-type="ul"> *You may teleport up to 4 squares at the instant you cast the spell.</li> <li data-xf-list-type="ul"> *Allies are excluded from your signature spell’s effect</li> <li data-xf-list-type="ul"> *Your spell has a special secondary effect (choose one only; you may take an effect from a lower tier if you choose).</li> </ul> <p style="margin-left: 20px"><p style="margin-left: 20px"><em>Heroic:</em> Dazed or push 1, or</p> <p style="margin-left: 20px"><em>Paragon:</em> Prone or immobilized, or</p> <p style="margin-left: 20px"><em>Epic:</em> Stunned or blinded. </p> <p style="margin-left: 20px"></p> </p><p>If your signature spell already has your signature effect, they combine (push 2 or save twice and take the worst result).</p><p> *(Paragon+ only) An area spell’s area is controllable at the instant of casting, up to +/-2 squares.</p><p> </p><p> <strong>Signature Effect List (these create flavor and have no game effect)</strong></p><p></p><ul> <li data-xf-list-type="ul"> Your spell creates a distinctive visual effect (your choice).</li> <li data-xf-list-type="ul"> Your spell creates a distinctive auditory effect (your choice).</li> <li data-xf-list-type="ul"> Your spell creates a distinctive olfactory effect (your choice).</li> <li data-xf-list-type="ul"> Your spell creates a special signature effect approved by your DM. This cannot damage or hinder another creature, nor duplicate the effect of any other power.</li> </ul><p> </p><p> </p><p> SUPPORTING RITUALS</p><p> </p><p> <strong>Rituals, Signature Spell:</strong> These rituals enable you to empower a spell you know as <em>signature spell</em> (see the feat Signature Spell). Each ritual must be independently acquired if you want its benefit. </p><p> </p><p> [code][B]Signature Spell[/B]</p><p>[I]</p><p>You unlock the secrets of your most prized magic, creating a unique manifestation.[/I]</p><p>[B]</p><p>Level: [/B]1 [B]Component Cost:[/B] 10 gp</p><p>[B] Category: [/B]Creation [B]Market Price: [/B]50 gp</p><p>[B]Time: [/B]1 hour [B]Key Skill: [/B]Arcana (no check)</p><p>[B] Duration: [/B]Permanent </p><p></p><p>You create a unique form of a spell you know, as detailed by the Signature Spell feat. You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny. </p><p> </p><p></p><p>[B]Signature Spell, Heroic[/B]</p><p>[I]</p><p>As your understanding of magic grows, you replace your old signature magic.[/I]</p><p>[B]</p><p>Level: [/B]5 [B]Component Cost:[/B] 50 gp</p><p>[B]Category:[/B] Creation [B] Market Price:[/B] 250 gp</p><p>[B] Time: [/B]2 hours [B]Key Skill: [/B]Arcana (no check)</p><p>[B] Duration:[/B] Permanent </p><p></p><p>You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat.You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny.</p><p> </p><p>[B]Signature Spell, Paragon[/B]</p><p>[I]</p><p>As your understanding of magic grows, you replace your old signature magic.[/I]</p><p></p><p>[B]Level:[/B] 10 [B]Component Cost:[/B] 400 gp</p><p>[B]Category:[/B] Creation [B] Market Price:[/B] 2,000 gp[B]</p><p>Time:[/B] 4 hours [B]Key Skill:[/B] Arcana (no check)</p><p>[B] Duration:[/B] Permanent </p><p></p><p>You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny.</p><p> </p><p></p><p>[B]Signature Spell, Epic[/B]</p><p></p><p>[I]As your understanding of magic grows, you replace your old signature magic.[/I]</p><p></p><p>[B]Level:[/B] 20 [B]Component Cost:[/B] 5,000 gp</p><p>[B]Category:[/B] Creation [B]Market Price: [/B]25,000 gp</p><p>[B]Time:[/B] 8 hours [B]Key [/B][B]Skill:[/B] Arcana (no check)</p><p>[B]Duration:[/B] Permanent </p><p></p><p>You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time. A ritual exists to replace your signature spell when you achieve your Epic Destiny.</p><p> </p><p></p><p>[B]Signature Spell, Legendary[/B]</p><p></p><p>[I]As your understanding of magic grows, you replace your old signature magic.[/I]</p><p></p><p>[B]Level:[/B] 30 [B]Component Cost:[/B] 60,000 gp</p><p>[B]Category:[/B] Creation [B]Market Price:[/B] 300,000 gp</p><p>[B]Time:[/B] 24 hours [B]Key Skill:[/B] Arcana (no check)</p><p>[B]Duration:[/B] Permanent </p><p></p><p>You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time.[/code]<end></p></blockquote><p></p>
[QUOTE="redrover, post: 4417964, member: 70799"] The OP configuration is not what I’m looking for in a feat of this type. [I]First,[/I] I support the player’s ability to select a signature spell at any time during an adventuring career. {Players are not always ready to choose a signature effect at 1st level -- especially new players -- and I would be reluctant to take this option off the table for them by making signature spell a 1st-level-only feat.} A signature spell might be theme-driven, but it might also be the result of character development; and such a signature spell would become an important developmental milestone for the character. IMO a signature spell feat should support either approach. [I]Second,[/I] a signature spell should be unique to the character. For me that means [U]player-selected fluff[/U] text. My approach would be to create a [U]signature template[/U] the player could use to create a unique personal spell. [B]Signature Spell[/B] [B]Prerequisites:[/B] Arcane powers, Signature Spell ritual. [B]Benefit:[/B] Choose for your signature spell one bonus from the Signature Bonus list and one effect [I]per tier[/I] from the Signature Effects list. If your signature spell deals damage, you may choose its damage keyword. You may take this feat only once. [B]Special[/B]: Once per tier, you may replace your signature spell with a new signature spell (see Rituals). If you choose to do this, you can no longer use the signature form of your old spell; you have outgrown it, and you default to the standard spell. You may replace your signature spell when you achieve your Epic Destiny (see Rituals). [B]Signature Bonus List[/B] [LIST] [*] *The signature spell has a +1 attack bonus. [*] *A single-target encounter spell has a damage bonus of +2/Heroic, +7/Paragon, +12/Epic. [*] *A single-target at-will spell has a damage bonus of +1/Heroic, +3/Paragon, +5/Epic. [*] *An area spell has a damage bonus of +1/Heroic, +2/Paragon, +3/Epic. [*] *Casting your signature spell triggers one of your personal healing surges if you choose. [*] *Choose a Defense other than AC. When you cast your signature spell, you gain a +1 power bonus to this Defense until the beginning of your next turn. [*] *Add the “Fear” keyword to your spell, giving a -1 fear penalty to target attacks and a -1 fear penalty to all target defenses (save ends) to all enemies hit by your spell. [*] *You may teleport up to 4 squares at the instant you cast the spell. [*] *Allies are excluded from your signature spell’s effect [*] *Your spell has a special secondary effect (choose one only; you may take an effect from a lower tier if you choose). [/LIST] [INDENT][INDENT][I]Heroic:[/I] Dazed or push 1, or [I]Paragon:[/I] Prone or immobilized, or [I]Epic:[/I] Stunned or blinded. [/INDENT][/INDENT]If your signature spell already has your signature effect, they combine (push 2 or save twice and take the worst result). *(Paragon+ only) An area spell’s area is controllable at the instant of casting, up to +/-2 squares. [B]Signature Effect List (these create flavor and have no game effect)[/B] [LIST] [*] Your spell creates a distinctive visual effect (your choice). [*] Your spell creates a distinctive auditory effect (your choice). [*] Your spell creates a distinctive olfactory effect (your choice). [*] Your spell creates a special signature effect approved by your DM. This cannot damage or hinder another creature, nor duplicate the effect of any other power. [/LIST] SUPPORTING RITUALS [B]Rituals, Signature Spell:[/B] These rituals enable you to empower a spell you know as [I]signature spell[/I] (see the feat Signature Spell). Each ritual must be independently acquired if you want its benefit. [code][B]Signature Spell[/B] [I] You unlock the secrets of your most prized magic, creating a unique manifestation.[/I] [B] Level: [/B]1 [B]Component Cost:[/B] 10 gp [B] Category: [/B]Creation [B]Market Price: [/B]50 gp [B]Time: [/B]1 hour [B]Key Skill: [/B]Arcana (no check) [B] Duration: [/B]Permanent You create a unique form of a spell you know, as detailed by the Signature Spell feat. You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny. [B]Signature Spell, Heroic[/B] [I] As your understanding of magic grows, you replace your old signature magic.[/I] [B] Level: [/B]5 [B]Component Cost:[/B] 50 gp [B]Category:[/B] Creation [B] Market Price:[/B] 250 gp [B] Time: [/B]2 hours [B]Key Skill: [/B]Arcana (no check) [B] Duration:[/B] Permanent You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat.You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny. [B]Signature Spell, Paragon[/B] [I] As your understanding of magic grows, you replace your old signature magic.[/I] [B]Level:[/B] 10 [B]Component Cost:[/B] 400 gp [B]Category:[/B] Creation [B] Market Price:[/B] 2,000 gp[B] Time:[/B] 4 hours [B]Key Skill:[/B] Arcana (no check) [B] Duration:[/B] Permanent You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time. Other rituals exist to replace your signature spell at each tier and when you achieve your Epic Destiny. [B]Signature Spell, Epic[/B] [I]As your understanding of magic grows, you replace your old signature magic.[/I] [B]Level:[/B] 20 [B]Component Cost:[/B] 5,000 gp [B]Category:[/B] Creation [B]Market Price: [/B]25,000 gp [B]Time:[/B] 8 hours [B]Key [/B][B]Skill:[/B] Arcana (no check) [B]Duration:[/B] Permanent You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time. A ritual exists to replace your signature spell when you achieve your Epic Destiny. [B]Signature Spell, Legendary[/B] [I]As your understanding of magic grows, you replace your old signature magic.[/I] [B]Level:[/B] 30 [B]Component Cost:[/B] 60,000 gp [B]Category:[/B] Creation [B]Market Price:[/B] 300,000 gp [B]Time:[/B] 24 hours [B]Key Skill:[/B] Arcana (no check) [B]Duration:[/B] Permanent You replace your signature spell with another that reflects your deepening understanding of magic, as detailed by the Signature Spell feat. You may have only one signature spell at a time.[/code]<end> [/QUOTE]
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