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Signs your DM is an imcompetent twit.
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<blockquote data-quote="Henry@home" data-source="post: 107372" data-attributes="member: 159"><p><strong>Re: Re: Re: Signs your DM is an imcompetent twit.</strong></p><p></p><p></p><p></p><p>Case in point: I am running a Star Wars mini-campaign. So far, our PC's have gained a level with <em>Every Game</em> we have played. So far, the PC's are up to 8th level, and we have played seven games - one for each level. When we next meet, they will be 8th level.</p><p></p><p>Is this insane? Not at all. I am running it with the intention that this is a "mini-series" campaign. We do not spend as much time with it as with our D&D campaigns, so we are zooming through it fairly quickly. There is a definite plot and goal in mind, as the PC's struggle with finding a solution for the Yuuzhan Vong. There IS one, but the players must peice together the clues they have to find it. So far, they haven't made certain connections, but things are about to move along a little quicker, and they are going to have to start REEALY keeping their eyes open, or they may miss the important stuff.</p><p></p><p>It is a campaign with a definite beginning, middle, and end. We have just passed the middle, and things are looking pretty dark now.</p><p></p><p>If the advancement fits the game, then it is not inappropriate. As you noted, DM's that throw really powerful yet "dumb" foes at heroes are not helpful and are building up false expectations in their players, which will NOT help them if they ever have to play under another DM with sterner, more mainline actions.</p></blockquote><p></p>
[QUOTE="Henry@home, post: 107372, member: 159"] [b]Re: Re: Re: Signs your DM is an imcompetent twit.[/b] Case in point: I am running a Star Wars mini-campaign. So far, our PC's have gained a level with [i]Every Game[/i] we have played. So far, the PC's are up to 8th level, and we have played seven games - one for each level. When we next meet, they will be 8th level. Is this insane? Not at all. I am running it with the intention that this is a "mini-series" campaign. We do not spend as much time with it as with our D&D campaigns, so we are zooming through it fairly quickly. There is a definite plot and goal in mind, as the PC's struggle with finding a solution for the Yuuzhan Vong. There IS one, but the players must peice together the clues they have to find it. So far, they haven't made certain connections, but things are about to move along a little quicker, and they are going to have to start REEALY keeping their eyes open, or they may miss the important stuff. It is a campaign with a definite beginning, middle, and end. We have just passed the middle, and things are looking pretty dark now. If the advancement fits the game, then it is not inappropriate. As you noted, DM's that throw really powerful yet "dumb" foes at heroes are not helpful and are building up false expectations in their players, which will NOT help them if they ever have to play under another DM with sterner, more mainline actions. [/QUOTE]
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