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<blockquote data-quote="Vocenoctum" data-source="post: 109160" data-attributes="member: 2477"><p>Every encounter can't be the climactic one, or it gets overdone. Think of it like you're sneaking into a goblin or orc castle. You meet patrols of orcs that aren't large, and fight balanced encounters. Then, when you come upon a "boss" it's a more dangerous battle, with suitable rewards.</p><p></p><p>Also, in the game I DM, the players want to rest too much. In a game with too high CR's, they tend to fight, then rest, then fight, then rest, etc. Which is really boring for me and is unrealistic in the dungeon environment. (I even told them the goblin's were reinforcing their numbers, but I don't think they believed me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 109160, member: 2477"] Every encounter can't be the climactic one, or it gets overdone. Think of it like you're sneaking into a goblin or orc castle. You meet patrols of orcs that aren't large, and fight balanced encounters. Then, when you come upon a "boss" it's a more dangerous battle, with suitable rewards. Also, in the game I DM, the players want to rest too much. In a game with too high CR's, they tend to fight, then rest, then fight, then rest, etc. Which is really boring for me and is unrealistic in the dungeon environment. (I even told them the goblin's were reinforcing their numbers, but I don't think they believed me :-) [/QUOTE]
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