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<blockquote data-quote="Piratecat" data-source="post: 109680" data-attributes="member: 2"><p>To stay on topic, I've seen good GMs, horrible GMs, and a lot of okay GMs. Same thing with players. Some times a good GM with one group has the wrong kind of players, and a disaster results. *shrug* If your GM loves hack and slash (and is great at running combat), but you as a player don't, it's just a bad match. Also, if a decent player dislikes a DM's style and acts out as a result, it makes things worse for everyone.</p><p></p><p>I think the best way for an outsider to tell whether or not it's the GM at fault is to see if all the players agree. If the complaining player is in the minority, that says one thing; if everyone agrees that there is a problem, that says another.</p><p></p><p>Hopefully, people are at least a little self-aware. My suggestion to DMs is that once a year, they should hand around a little questionnaire asking for feedback. Ask what people like and what they don't like, what they think could be improved. Without feedback, a GM will never improve, and people are more likely to give you honest opinions when you ask for them.</p><p></p><p>What suggests to me that there's a problem with DocM's DM is the list of problems taken as a whole. As 7thLvlDM showed, each of those alone can be explained. Taken as a whole, though, they do present something of a damning picture to me. I know I'd be reluctant to join a campaign where some of those techniques were common.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 109680, member: 2"] To stay on topic, I've seen good GMs, horrible GMs, and a lot of okay GMs. Same thing with players. Some times a good GM with one group has the wrong kind of players, and a disaster results. *shrug* If your GM loves hack and slash (and is great at running combat), but you as a player don't, it's just a bad match. Also, if a decent player dislikes a DM's style and acts out as a result, it makes things worse for everyone. I think the best way for an outsider to tell whether or not it's the GM at fault is to see if all the players agree. If the complaining player is in the minority, that says one thing; if everyone agrees that there is a problem, that says another. Hopefully, people are at least a little self-aware. My suggestion to DMs is that once a year, they should hand around a little questionnaire asking for feedback. Ask what people like and what they don't like, what they think could be improved. Without feedback, a GM will never improve, and people are more likely to give you honest opinions when you ask for them. What suggests to me that there's a problem with DocM's DM is the list of problems taken as a whole. As 7thLvlDM showed, each of those alone can be explained. Taken as a whole, though, they do present something of a damning picture to me. I know I'd be reluctant to join a campaign where some of those techniques were common. [/QUOTE]
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