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Sijhen's escape plan ... how could it work?
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<blockquote data-quote="efreund" data-source="post: 6714473" data-attributes="member: 6799797"><p>I'm not sure how Sijhen's escape at the climax of Adventure 3 is supposed to work.</p><p></p><p>In the lead up to the gala, Hans will give the players the letter from Xambria that clearly spells out "I am possessed." This is the PCs' cue to load up on scrolls of <em>Protection from Evil </em>and make other back up plans.</p><p></p><p>From the moment Xambria breaks into the gala, the PCs are going to be straining to slap her with a proevil ASAP. If they never "see the ghost come out", they'll be sure to keep her under proevil for any interactions they have with her, just to be safe. What was the original save DC for Sijhen to possess her? Since she'll be getting a reroll on it with every casting. (I am using Pathfinder rules.) Knowing my PCs, they'll blow 750gp on a wand and cast it 50 times over just to make sure it sticks.</p><p></p><p>Once Xambria is thrown into the cell beneath RHC, she'll presumably be kept in the magecuffs. I can't see the PCs being willing to take them off given the circumstances. How does Sijhen get around them? I understand that the planar energy ritual was on a timer and kicked off hours ago, but how does Sijhen do the other things he does during the climax? For example, climb around (his hands are literally tied), threaten Saxby (his hands are tied and he can't ego whip her), and kick off the second stage of the ritual (where he holds the golden starmap and recalibrates the seal of Apet to point to Gidim).</p><p></p><p>Finally, while on the topic of the Adventure 3 climax: who sent the Ob kill squad? Not sure who exactly Sijhen contacted to get them to show up. What cell would they nominally be associated with? What do they know if interrogated? (Yes, I know they blow up if they take too much damage, but I have an Enchantment focused Sorcerer in my group.)</p><p></p><p>Also, other knickknack from that scene: the golden seal of Apet is described as weighing 2 tons, and there's tons of references to moving it (and that being a bad idea), but how difficult is this supposed to be? I cross referenced the seals in the two Ziggurats, but there's no Strength DCs there either. (again, Pathfinder) I don't need an exact DC, I'll settle for knowing if the design intent was for it to be "easy" or "hard."</p><p></p><p>Final knickknack: is it your intent that, even after a few lanterns have been destroyed, you can still use the trains to do a "safe closure" of the portal?</p></blockquote><p></p>
[QUOTE="efreund, post: 6714473, member: 6799797"] I'm not sure how Sijhen's escape at the climax of Adventure 3 is supposed to work. In the lead up to the gala, Hans will give the players the letter from Xambria that clearly spells out "I am possessed." This is the PCs' cue to load up on scrolls of [I]Protection from Evil [/I]and make other back up plans. From the moment Xambria breaks into the gala, the PCs are going to be straining to slap her with a proevil ASAP. If they never "see the ghost come out", they'll be sure to keep her under proevil for any interactions they have with her, just to be safe. What was the original save DC for Sijhen to possess her? Since she'll be getting a reroll on it with every casting. (I am using Pathfinder rules.) Knowing my PCs, they'll blow 750gp on a wand and cast it 50 times over just to make sure it sticks. Once Xambria is thrown into the cell beneath RHC, she'll presumably be kept in the magecuffs. I can't see the PCs being willing to take them off given the circumstances. How does Sijhen get around them? I understand that the planar energy ritual was on a timer and kicked off hours ago, but how does Sijhen do the other things he does during the climax? For example, climb around (his hands are literally tied), threaten Saxby (his hands are tied and he can't ego whip her), and kick off the second stage of the ritual (where he holds the golden starmap and recalibrates the seal of Apet to point to Gidim). Finally, while on the topic of the Adventure 3 climax: who sent the Ob kill squad? Not sure who exactly Sijhen contacted to get them to show up. What cell would they nominally be associated with? What do they know if interrogated? (Yes, I know they blow up if they take too much damage, but I have an Enchantment focused Sorcerer in my group.) Also, other knickknack from that scene: the golden seal of Apet is described as weighing 2 tons, and there's tons of references to moving it (and that being a bad idea), but how difficult is this supposed to be? I cross referenced the seals in the two Ziggurats, but there's no Strength DCs there either. (again, Pathfinder) I don't need an exact DC, I'll settle for knowing if the design intent was for it to be "easy" or "hard." Final knickknack: is it your intent that, even after a few lanterns have been destroyed, you can still use the trains to do a "safe closure" of the portal? [/QUOTE]
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Sijhen's escape plan ... how could it work?
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