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Sil-karg...or my version of half-hobgoblin...
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<blockquote data-quote="Sir Whiskers" data-source="post: 428296" data-attributes="member: 6941"><p>Your version seems a bit overpowered for a 0-ECL race. A few suggestions:</p><p></p><p>Change -2 Int to -2 Str, or add -2 to another stat (Wis or Cha)</p><p></p><p>Change +2 Will saves to +1</p><p></p><p>Since it's a desert race, consider giving bonuses (+4) to Wilderness Lore checks in desert environments, or perhaps give it the Endurance feat for free.</p><p></p><p>Concerning the armor limitation, this strikes me as a cultural limit, not racial. Is there any reason a sil-karg cannot wear heavier armor? If not, it would seem reasonable that any sil-karg with the requisite proficiency should be able to wear whatever he chooses. I would suggest dropping this limitation, though the race as a whole could still favor light armor (makes sense in a desert environment).</p><p></p><p>What is the race's favored multiclass? I'm guessing fighter, but I could be wrong.</p><p></p><p>BTW, as written you have a very good choice for a rogue. The -2 Int won't have a great effect on the rogue's skill points, and +2 Con will help with hit points and Fort saves. The Will save bonus would be a big boon to the character. Add a couple levels of fighter for the feats and BAB and you would have a good combat-capable rogue. Choosing the race (as written) seems a no-brainer to me, which is why I suggest knocking it down a notch or two.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 428296, member: 6941"] Your version seems a bit overpowered for a 0-ECL race. A few suggestions: Change -2 Int to -2 Str, or add -2 to another stat (Wis or Cha) Change +2 Will saves to +1 Since it's a desert race, consider giving bonuses (+4) to Wilderness Lore checks in desert environments, or perhaps give it the Endurance feat for free. Concerning the armor limitation, this strikes me as a cultural limit, not racial. Is there any reason a sil-karg cannot wear heavier armor? If not, it would seem reasonable that any sil-karg with the requisite proficiency should be able to wear whatever he chooses. I would suggest dropping this limitation, though the race as a whole could still favor light armor (makes sense in a desert environment). What is the race's favored multiclass? I'm guessing fighter, but I could be wrong. BTW, as written you have a very good choice for a rogue. The -2 Int won't have a great effect on the rogue's skill points, and +2 Con will help with hit points and Fort saves. The Will save bonus would be a big boon to the character. Add a couple levels of fighter for the feats and BAB and you would have a good combat-capable rogue. Choosing the race (as written) seems a no-brainer to me, which is why I suggest knocking it down a notch or two. [/QUOTE]
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Sil-karg...or my version of half-hobgoblin...
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