Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Silence and Sleeping?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sejs" data-source="post: 868459" data-attributes="member: 4910"><p>If you're awake, and the area of a Silence spell overlaps you I'm pretty sure there's no way you can miss it - even if there's noone talking around you, there's still a whole bunch of environmental sounds that suddenly disappear.</p><p></p><p>Taking example from where I'm sitting right now at my computer desk - if a silence spell were dropped in this room, I wouldn't be able to hear my breath thru my nose, the soft hum of the computer fan, the gentle breeze outside rustling the grass and trees slightly, birds chirping far far off in the distance, some guy mowing his lawn the next block or so over, etc. It would immediatly click that something isn't right - even if you have earplugs in you can hear something. Even if it were at night where none of the normal days activities were taking place, you'd still have the sounds of your own body just go away - sound your clothes make when you shift your weight, the rubbing sound when you get a peice of grit out of your eye, and whatnot.</p><p></p><p>If you're awake, I'd put the listen check to notice a silence spell that is affecting you at DC 0.</p><p></p><p></p><p>If your in the open, and there's a silence area somewhere that's kinda nearby but doesn't include the area you're in I'd put the listen DC at something like 20, maybe 25 or higher. Unless it's something real obvious -the creaking of a mill just stops totally dead, for instance- it would be a pain to notice a hole in environmental sound. If the silence area is affecting something significant (mill, example) I'd put the DC at 12 plus distance modifier (+1/10ft away).</p><p></p><p></p><p>If you're asleep, well.. you're asleep - you shouldn't be able to notice a silence spell that doesn't directly overlap you at all. If the silence goes over you yourself while asleep that's a bit different - certain very subtile cues that you're accustomed to while sleeping arn't there for some reason, which could have your body telling you "Hey! Wake up, something's not right!", but not necessarily. Some folks would wake up if the sound of their computer fan went dead, me personally I'd be out like a light - it normally takes something about as loud as music being played on the radio in the next room, or the garbage truck taking the trash, or the shower being run to wake me up. Heh, lack of sound would probably make me sleep more soundly. At a guess, I'd put the listen DC for noticing silence while asleep at 19 + 1d6 (to represent some people sleeping more soundly then others), possibly maybe even as high as 24 + 1d6.</p></blockquote><p></p>
[QUOTE="Sejs, post: 868459, member: 4910"] If you're awake, and the area of a Silence spell overlaps you I'm pretty sure there's no way you can miss it - even if there's noone talking around you, there's still a whole bunch of environmental sounds that suddenly disappear. Taking example from where I'm sitting right now at my computer desk - if a silence spell were dropped in this room, I wouldn't be able to hear my breath thru my nose, the soft hum of the computer fan, the gentle breeze outside rustling the grass and trees slightly, birds chirping far far off in the distance, some guy mowing his lawn the next block or so over, etc. It would immediatly click that something isn't right - even if you have earplugs in you can hear something. Even if it were at night where none of the normal days activities were taking place, you'd still have the sounds of your own body just go away - sound your clothes make when you shift your weight, the rubbing sound when you get a peice of grit out of your eye, and whatnot. If you're awake, I'd put the listen check to notice a silence spell that is affecting you at DC 0. If your in the open, and there's a silence area somewhere that's kinda nearby but doesn't include the area you're in I'd put the listen DC at something like 20, maybe 25 or higher. Unless it's something real obvious -the creaking of a mill just stops totally dead, for instance- it would be a pain to notice a hole in environmental sound. If the silence area is affecting something significant (mill, example) I'd put the DC at 12 plus distance modifier (+1/10ft away). If you're asleep, well.. you're asleep - you shouldn't be able to notice a silence spell that doesn't directly overlap you at all. If the silence goes over you yourself while asleep that's a bit different - certain very subtile cues that you're accustomed to while sleeping arn't there for some reason, which could have your body telling you "Hey! Wake up, something's not right!", but not necessarily. Some folks would wake up if the sound of their computer fan went dead, me personally I'd be out like a light - it normally takes something about as loud as music being played on the radio in the next room, or the garbage truck taking the trash, or the shower being run to wake me up. Heh, lack of sound would probably make me sleep more soundly. At a guess, I'd put the listen DC for noticing silence while asleep at 19 + 1d6 (to represent some people sleeping more soundly then others), possibly maybe even as high as 24 + 1d6. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Silence and Sleeping?
Top