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<blockquote data-quote="steeldragons" data-source="post: 6411491" data-attributes="member: 92511"><p>Good to know...and thanks.</p><p></p><p>SO, that nixes #'s 12, 15 and 16 then...hmmm...</p><p>replacement 12: That prisoner you just rescued and are slipping away with, the guard coming to check on the commotion sees her right in there, crouched in the back of her cell, back to the bars, same as always.</p><p>replacement 15: Make a bridge crossing an actual hole/pit/crevice/moat. At least the first few folks're going bye-bye. </p><p>replacement 16: aaaand...how 'bout Annoyed Beholder/Lich/legendary badass enters the chamber? Pretty much anything is gonna run from that.</p><p></p><p>EDIT: and/or 12 could just be revised to, instead of making the mage appear to be floating to attract all attacks, the same thing <em>without</em> canceling out the original mage. Least that offers a 50/50 chance of not getting shot at/hit...mini-mirror image...that's as good as displacement for 1 round.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6411491, member: 92511"] Good to know...and thanks. SO, that nixes #'s 12, 15 and 16 then...hmmm... replacement 12: That prisoner you just rescued and are slipping away with, the guard coming to check on the commotion sees her right in there, crouched in the back of her cell, back to the bars, same as always. replacement 15: Make a bridge crossing an actual hole/pit/crevice/moat. At least the first few folks're going bye-bye. replacement 16: aaaand...how 'bout Annoyed Beholder/Lich/legendary badass enters the chamber? Pretty much anything is gonna run from that. EDIT: and/or 12 could just be revised to, instead of making the mage appear to be floating to attract all attacks, the same thing [I]without[/I] canceling out the original mage. Least that offers a 50/50 chance of not getting shot at/hit...mini-mirror image...that's as good as displacement for 1 round. [/QUOTE]
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